Author: Mario Page 3 of 6

Master’s Talk in January

The Master’s Talk will be held in English.

If the terms “action adjudication”, “railroad” and “three-clue-rule” make you look perplexed, if you are interested in the delicate art of game mastery (see also What is Pen & Paper?) or if you have already honed it to near perfection, then the Master’s Talk is the perfect event for you!

With the Master’s Talk, we have created a vessel where game masters can exchange ideas about battlemap design, discuss questions about past game sessions, or share their experiences.

This Master’s Talk will be held on Friday, January 26th from 6 p.m. to approximately 8:30 p.m. in the KuL-Room. Be there!

To make the Master’s Talk a little different from a loose meeting over a cold drink, we have come up with some topics that we would like to discuss. There will be short inputs on various topics prepared by some of the game masters to start a discussion. Because we have so many questions for our fellow game leaders and hope others have as many.


1. topic: Overland Travel

Listen to long-time DM Andrea‘s thoughts on travel and discuss the best options: Play it out or just skip it?


1. topic: tba

If you’d like to present something, feel free to get in touch at info@kul-verein.ch or on Discord.

  • MusicRPG Systems
  • Overland Travel
  • How to Horror (maybe Päscu)
  • Traps
  • Riddles
  • Wie starte ich eine Kampagne
  • Notes – how to do them correctly
  • Session recaps
  • Action economy
  • Battlemaps
  • Safety tools
  • Onepagedungeons
  • Improviation
  • How to deal with character death

We look forward to the Master’s Talk and are eager to hear how other game masters approach this exciting and fulfilling role.

Have a comment, question, or suggestion for future topics, let us know in the comments or via info@kul-verein.ch! Registration is not required.

Past Talks

Room upgrades

With our move to CDC‘s new premises at Laupenstrasse 18, our entire budget is no longer used for rent. Instead, we can finally take care of things like sound, lighting and, of course, decoration.

Sounding sounds

The main aim of the new loudspeakers was to achieve a better surround solution. Effects and ambient music in particular, such as in Syrinscape, simply sound more convincing when they come from all around instead of just from behind. And of course we also wanted to improve the overall quality. We therefore opted for two pairs of Magnat Monitor S10 D in walnut.

  • As dipole speakers, they develop a very large stage (i.e. they sound more omnipresent)
  • Size and appearance fit well in the room
  • Quite affordable (CHF 128.- per pair)

Of course, these speakers have to be connected somewhere. The Onkyo TXSR393DAB receiver is used for this purpose. A device like this is simply necessary to operate passive speakers (without their own power connection). However, it offers everything we need:

  • Connections for the speakers with a possible extension for a subwoofer
  • Bluetooth, jack and HDMI (possibly for projector)
  • Reasonable price on offer (CHF 269.-)

We also made a few small purchases, such as speaker cables and brackets (Vogels VLB 500). Unfortunately, the latter were only half compatible with the speakers, but we eventually found a solution.

All in all, this brings us to a total cost of CHF 582.80. Would you like to join this working group in the future? Then click here for the Discord

Lightning lights

Until now, the room was lit by neon tubes. Practical? Yes. Beautiful? No. So a new solution was needed that would fit better into the room visually and could also be adjusted in terms of color.

Die gekauften Licht-Produkte

We opted for Livarno, the smart home system from Lidl. As a Zigbee system, it is compatible with most other systems such as Philips Hue etc. – but is much cheaper. Everything is controlled via a Philips Hue Bridge or a Samsung Galaxy Tab A8 as a tablet (the sound can also be streamed via the tablet). We made specific purchases:

  • 4x light strip (but received 7 pieces!) for the living wall and the steel beam
  • 4x light bulb for the lanterns above the table and the floor lamp
  • 3x mood lights for the areas behind the armor, battle station and refrigerator

This means that various lighting scenes can now be set and saved on the tablet. We will prepare some, but of course all GMs are free to create their own! The only problem: animations don’t really want to work. We are still working on this and are optimistic that we will be able to make this possible via apps from other manufacturers.

The costs for the lighting concept amount to CHF 406.45, which of course also includes the tablet. Would you like to join this working group in the future? Then click here for the Discord

Fitting decorations

Last but not least, the furnishings in the room will also receive some improvements. Since we had to leave our beautiful archway behind due to its size, we needed a new centerpiece. An electric fireplace is to take over this important position. We opted for the Voltomat HEATING – almost exclusively because of its looks =)

Unsere neuen Stühle

But we also needed curtains so that people couldn’t look directly into our room, a wardrobe as there was nothing in the corridor in the new room, a coffee machine, which was no longer needed due to the lack of a kitchen, and all sorts of bits and bobs such as cutlery, extension leads, foam seals for the door… To make sure that everything had enough space, we installed a DIY wall shelf above the battlestation. Last but not least, there was also a set of new stackable chairs to better match the furnishings.

There are still a few things planned: lead glass film for the windows, a screen for the projector, a stone wall around the fireplace, a hanger to display the flyers, possibly acoustic panels for the door and, of course, the self-made table! However, all expenses must now be recouped and no major purchases will be made for the next 6-9 months. If this is too long for you, you can make a donation at any time 😉 Want to join this working group in the future? Then here to the Discord

Conclusion

We are very happy with the development of the room and hope that you feel the same way. If you would like to rent the room now, you can do so here. We are very happy to receive feedback!

We would like to thank our helpers in setting up the room: Sybille, Tim, Patricia, Chrigi, Alvin and Mario.

KuL-News November

Last Thursday’s meeting was short, but after all, we only recently had a general meeting. Above all, we were informed about the various working groups (lighting, sound and decoration). A detailed report on this will follow in the next few days.

Thank you to all the helpers in setting up and setting up, those present (and also the rest of the KuLists) for your support!

What continues to run, of course, are…

Events!

  • Master’s Talk, 13.12., english
    A vessel for all GM’s, referees, judges and what they are all called. Daniele presents his thoughts on preparing a one-shot. Are you interested in the delicate art of game management? Then come to the KuL room on 13.12. at 18:00!
    No registration necessary.
  • SoM Ten Candles, 4., 11., 18. & 27.12.
    There are no survivors in Ten Candles! In the final game scene of this tragic horror game, all the characters will die. In this sense, Ten Candles is not a game about winning or defeating the monsters. Instead, the characters are pushed to the brink of madness and despair as they search for hope in a hopeless world and try to do something meaningful in the final hours.
    Booked out!
  • Arcanor-Community-Campaign, 5., 22. & 30.12., german
    Discover the secrets of the continent of Arcanor together with a dozen other players in our D&D community campaign.
    Join at any time, just write in the Discord!

PS: You are not yet a KuList? Join us!

Master’s Talk December

The Master’s Talk will be held in English.

If the terms “action adjudication”, “railroad” and “three-clue-rule” make you look perplexed, if you are interested in the delicate art of game mastery (see also What is Pen & Paper?) or if you have already honed it to near perfection, then the Master’s Talk is the perfect event for you!

With the Master’s Talk, we have created a vessel where game masters can exchange ideas about battlemap design, discuss questions about past game sessions, or share their experiences.

This Master’s Talk will be held on Wednesday, December 13th from 6 p.m. to approximately 8:30 p.m. in the Erupt Lounge. Be there!

To make the Master’s Talk a little different from a loose meeting over a cold drink, we have come up with some topics that we would like to discuss. There will be short inputs on various topics prepared by some of the game masters to start a discussion. Because we have so many questions for our fellow game leaders and hope others have as many.


1. & 2. topic: tba

This time it will probably be a bit more open and we will discuss topics you bring along or choose something from the list below. If you would like to present something, you are welcome to contact us at info@kul-verein.ch or on Discord.

  • Music
  • RPG-Systems
  • Overland Travel
  • How to Horror – Päscu
  • Traps
  • Rätsel
  • How to start a campaign
  • Notizen – wie macht man sie richtig
  • Session recaps
  • Action economy
  • Battlemaps
  • Safetytools
  • Onepagedungeons
  • Improvisation
  • Wie geht man mit Charaktertod um

We look forward to the Master’s Talk and are eager to hear how other game masters approach this exciting and fulfilling role.

Have a comment, question, or suggestion for future topics, let us know in the comments or via info@kul-verein.ch! Registration is not required.

Master’s Talk in November

The Master’s Talk will be held in English.

If the terms “action adjudication”, “railroad” and “three-clue-rule” make you look perplexed, if you are interested in the delicate art of game mastery (see also What is Pen & Paper?) or if you have already honed it to near perfection, then the Master’s Talk is the perfect event for you!

With the Master’s Talk, we have created a vessel where game masters can exchange ideas about battlemap design, discuss questions about past game sessions, or share their experiences.

This Master’s Talk will be held on Tuesday, November 7th from 6 p.m. to approximately 8:30 p.m. in the KuL-Room. Be there!

To make the Master’s Talk a little different from a loose meeting over a cold drink, we have come up with some topics that we would like to discuss. There will be short inputs on various topics prepared by some of the game masters to start a discussion. Because we have so many questions for our fellow game leaders and hope others have as many.


1. topic: How to prepare a One-Shot

Come discuss the topic of one-shots with Daniele. A short form adventure, usually limited in time, poses different questions than a fully formed Campaign. What story can I tell? How can people bond and create a group? How can we reach an ending which is satisfying for everyone? Come talk with us and figure out this topic together!

2. topic: tba

Topic Ideas
  • Music
  • RPG-Systems
  • Overland Travel
  • How to Horror
  • Traps
  • Riddles
  • How to start a campaign
  • Notetaking
  • Session recaps
  • Action economy
  • Battlemaps
  • Safetytools
  • Onepagedungeons
  • Improvisation
  • How to deal with character death

We look forward to the Master’s Talk and are eager to hear how other game masters approach this exciting and fulfilling role.

Have a comment, question, or suggestion for future topics, let us know in the comments or via info@kul-verein.ch! Registration is not required.

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