Category: Events EN Page 1 of 19

Kul-Quest: Night Witches

Soviet Union, 1942: The skies over the Eastern Front are filled with the roar of German engines. But when night falls, a different kind of terror takes hold. In outdated biplanes made of plywood and canvas, the pilots of the 588th Night Bomber Regiment glide silently over enemy lines. They are the “Night Witches.”

Are you ready to become part of this legendary unit?

What is Night Witches?

Night Witches is an award-winning tabletop RPG by Bully Pulpit Games, based on the true stories of the Soviet female aviators during World War II. Using the “Powered by the Apocalypse” system, it tells a highly emotional story of heroism, survival, and the sheer weight of war.

This game isn’t just about dogfights. It’s about the bond within a unit that must fight both the enemy from without and prejudice and equipment shortages from within.

The Experience: Honor, Fear, and Sisterhood

In this Kul-Quest, you step into the roles of these brave women. Your daily life consists of two phases:

  • The Day: Repairing your planes, navigating bureaucracy, maintaining relationships, and trying to keep your humanity in a hostile environment.
  • The Night: Flying dangerous missions. No parachutes, in slow aircraft that burst into flames the moment they are hit.

Important Information regarding this Kul-Quest

Since we want to experience a continuous story (a mini-campaign) in this quest, this event is designed for participants to attend as many sessions as possible. The plot builds directly upon itself as we move from one airbase to the next.

Note: Due to the historical themes (war, loss, discrimination), this game is intended for an adult audience (18+).

Dates & Registration

Are you ready for takeoff? Sign up via our Discord-server and secure your seat in the cockpit.

  • 07.05.2026 – English – 18:30 bis 22:00 Uhr
  • 08.05.2026 – English – 18:30 bis 22:00 Uhr
  • 09.05.2026 – English – 18:30 bis 22:00 Uhr
  • 10.05.2026 – English – 18:30 bis 22:00 Uhr

System of the month June: Daggerheart

Have you ever wished that your heroic deeds were determined not just by raw numbers, but by the pure tension between hope and fear? That the world is shaped not only by the Game Master, but by the entire group at the table? If you’ve been nodding along while reading this, then you definitely need to take a look at Daggerheart!

What is Daggerheart?

Daggerheart is the fantasy roleplaying system from Darrington Press (famously known for Critical Role). It was developed to tell epic stories that focus primarily on the characters and celebrate the fine line between triumphant success and dramatic twists. In a world full of magic and danger, you step into the roles of brave heroes whose fates are inextricably linked to the forces of Hope and Fear.

The Highlights: Duality Dice & Narrative Freedom

Unlike classic systems that often rely on a single D20, Daggerheart utilizes a mechanic that transforms every roll into a narrative moment.

  • Duality Dice: You always roll two 12-sided dice of different colors—one represents Hope, the other Fear. The total result determines whether you succeed, but which die is higher decides how that success (or failure) manifests.
  • Success with Hope vs. Success with Fear: A success with Hope grants you additional resources and momentum. A success with Fear means you achieve your goal, but at a certain price… perhaps a new danger emerges, or the situation becomes dramatically complicated.
  • Card-Based System: Instead of leafing through thick rulebooks, you use “Ancestry,” “Community,” and “Domain Cards.” These cards keep your abilities right at your fingertips, making character development tactile and intuitive.
  • Collaborative Worldbuilding: Daggerheart places great emphasis on players and Game Masters creating the world together. Your backgrounds flow directly into the game world, turning every campaign into a unique community project.

Registration

Are you interested in trying out this system for yourself? Our club is planning open game sessions for Daggerheart. Stop by our DiscordServer, sign up for the events, and find out if your story will be carried by hope or end in the shadows of fear.

Dates (June 2026):

  • June 05, 2026 – English – Max. 3-5 players – Time: 18:30 to 22:30
  • June 11, 2026 – English – Max. 3-5 players – Time: 18:30 to 22:30
  • June 20, 2026 – English – Max. 3-5 players – Time: 13:00 to 18:00
  • June 30, 2026 – English – Max. 3-5 players – Time: 18:30 to 22:30

Goodbye, Society! 👋

It all started with an idea: to run the Pathfinder Society in Bern. The Pathfinder Society is the official campaign for the Pathfinder system – similar to the Adventure League in Dungeons & Dragons. One-shot adventures, so you can try out the system and have a great evening, but also a series of one-shots, so players can experience a great story over several evenings and encounter familiar NPCs in a later adventure.

To make the Society’s international concept work, quite a bit of bookkeeping and administrative effort was required. You could collect points and use them to unlock bonuses. The flip side of the coin, however, was that you had to open an additional account on a website that was entirely in English (an issue for sessions played in German). And then there were some spells that were banned, some lineages that were banned, restricted under certain circumstances and/or had to be unlocked… Yet all you really wanted was to just give a different system a go.

The longer it went on, the more the drawbacks of the Society became apparent, accentuated by adjustments made to the Society adventures at the start of the current season. And that’s when the decision was made to stop running the Society adventures.

This also applies to the Starfinder Society, which has been running adventures in the KuL rooms for a few weeks now. The criticism concerns exactly the same points that are also perceived as cumbersome in the Pathfinder Society.

  • An additional account (and an Organised Play ID) is required
  • Some options must first be unlocked
  • The objective-based, multi-stage reporting of the adventure restricts the GM’s ability to improvise

And generally speaking, the overarching concept of the Finder campaign is not seen as an advantage by the vast majority of players. The main thing is to play; the chance of ever participating in a Finder Society with your character somewhere else is slim.

Therefore, both the Pathfinder Society and the Starfinder Society are being discontinued, and the two current game masters will no longer be offering sessions.

What now?

Pathfinder Society

The Pathfinder Society is taking an early summer break and will return by October at the latest. It will no longer operate as a Society, but will continue with one-shot series. Planning is still at an early stage, but if the game master’s ideas are anything to go by, there will also be annual seasons with their own interconnected stories, as is familiar from the Pathfinder Society. Just without the administrative burden and the level-up rules for higher-level characters.

Starfinder Society

The Starfinder Society is not taking a break. Anyone wishing to explore the infinite expanses will still find what they’re looking for at KuL. No longer under the umbrella of the Starfinder Society, but completely separate from it. That means: no Organised Play ID, no Society restrictions, and a little more freedom for the game master and the players.

System of the Month: Nemesis (Boardgame)

Who hasn’t wondered whether the “helpful” mechanic next to you is actually fixing the engines or secretly activating the self-destruct sequence? Or whether the scratching in the ventilation shafts is just your imagination, right until a three meter tall Alien Queen is standing in the cockpit? If that sounds like your kind of fun, then you should definitely take a look at Nemesis

What is Nemesis?

Nemesis is a semi-cooperative board game that throws you and your crew right into a nightmare scenario on a crippled spaceship. You wake up from hibernation only to find: one of your crewmates is dead, the ship has sustained critical damage, and you are definitely not alone. Your goal? Survive and complete a secret mission. The catch? Every player has their own agenda, and it doesn’t always align with the survival of the entire group…

What makes it special: Atmosphere through Paranoia

Unlike purely cooperative games, Nemesis thrives on deep-seated mistrust between characters and merciless gameplay mechanics.

  • The Noise Mechanic: Every movement creates noise. Anyone running too fast through the corridors will lure “Intruders” directly to them. Silence is your best friend, but time is running out while the ship slowly falls apart.
  • Secret Objectives: Do you just need to make sure the ship reaches Earth? Or is your order to ensure a certain crewmate doesn’t survive the trip? You never know who is truly on your side.
  • Cinematic Storytelling: The game generates moments that feel like a Hollywood blockbuster. From heroic last-second rescues to cold-blooded betrayal right in front of the escape pod, every round is unique.

The crew doesn’t just fight aliens, they fight the circumstances:

  • How do you repair the engines when you’re out of cards and something heavy is breathing behind the next door?
  • Do you trust the pilot when he claims the coordinates are set to “Earth” while he nervously glances toward the escape pods?

Registration: Want to experience this space horror for yourself? Our club is planning open game sessions for Nemesis. Head over to our  Discord – server, sign up for the events, and find out if you have what it takes to survive, or if you’ll be the one locking the airlock from the outside.

Dates:

  • May 01, 2026 – English – Max. 3 players – Time: 18:00 to 22:00
  • May 04, 2026 – English – Max. 4 players – Time: 18:00 to 22:00
  • May 12, 2026 – English – Max. 4 players – Time: 18:00 to 22:00
  • May 21, 2026 – English – Max. 4 players – Time: 18:00 to 22:00
  • May 27, 2026 – English – Max. 4 players – Time: 18:00 to 22:00

System of the Month: Goblin Errands

Anyone who has ever wondered if three goblins in a trench coat actually pass for a single adult, or if a locked door can be persuaded to open through pure seduction, should take a look at Goblin Errands.

What is Goblin Errands?

Goblin Errands is a “no-prep, rules-light” role-playing game where chaos is practically guaranteed. In a world that was definitely not built for small, clumsy creatures with questionable decision-making skills, you step into the roles of goblins. Your goal? To complete seemingly mundane tasks, so-called “errands.”

What makes it special: There is no traditional combat, no hit points, and above all, no complicated preparation. It is the perfect system to put all those absurd plans into action that would usually fail in “more serious” RPGs due to the consequences (or the game master).

How is it played?

Instead of wading through endless rule tables, Goblin Errands relies on narrative freedom and comedic timing. Since there are no HP, “failure” is not the end of a character, but usually the beginning of an even funnier situation.

The goblins don’t fight dragons; they fight the pitfalls of everyday life:

  • How do you buy a loaf of bread when your only currency is three shiny buttons and a dead fish?
  • How do you deliver a package when you get distracted by a particularly beautiful mushroom along the way (and promptly mutate into one yourself)?

Registration:

Are you interested? Then head over to our Discord server, sign up for the events there, and check out the corresponding “System of the Month” post.

You can find all further information there, and if you have any questions, they can be answered on the server as well.

Dates:

  • 09.04.26 – English – Time: 18:30 to 22:00
  • 15.04.26 – English – Time: 18:30 to 22:00
  • 23.04.26 – English – Time: 18:30 to 22:00
  • 29.04.26 – English – Time: 18:30 to 22:00

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Katakomben & Lindwürmer & 2026