Tag: System of the Month EN Page 6 of 7

System of the Month November: Dungeon Crawl Classics

Ah, welcome to the world of Dungeon Crawl Classics, where heroes are many but survivors are few. Here, my brave fool… er adventurers, you can send your randomly created characters straight into a series of grotesque and often deadly trials.

Your weapons will clank, your dice will roll, and your character sheets will bear witness to either glory or incompetence. The dice will decide whether you can escape the nasty pitfalls or whether your characters will be blown up by a demonic rabbit.

In Dungeon Crawl Classics, the “C” definitely stands for “chaotic”, because here you’ll experience things that even a rabid artist on mescaline couldn’t paint. From death traps that turn you into bloodthirsty bats to random spells that can turn you into a chatty pumpkin, anything goes here.

About the game

You’ll solve puzzles that would drive a beholder’s mind insane, and fight monsters so strange that you’ll forget your sword techniques to wonder about their absurd existence.

Dungeon Crawl Classics is where the concept of the “hero’s journey” has turned into a diabolical labyrinth. Here you can die, resurrect, die, be resurrected and then die again. Doesn’t that sound incredible?

The Hero’s Journey lets you take control of several level 0, not level 1, you read that right, heroes, some of whom are doomed by a sneeze from a centaur or don’t even know where the pointy end of a sword belongs.

But you know what? That’s the fun of it. You’ll look forward to the coming catastrophe that you’ll experience firsthand, and then you’ll laugh at how terribly grandiose it was. Your initially useless characters, whom you hated for their sole existence, will grow on you and become epic heroes.

You will throw dozens of innocent day laborers, peasants, craftsmen and other rabble at the hordes of terrible enemies and leave the battlefield triumphantly loaded with treasures.

So, my brave heroes, enter the world of Dungeon Crawl Classics and let yourself be swept away by the absurd violence, vicious luck and nonsensical challenges. Because if you survive here, you’ll be able to proudly proclaim that you’ve survived every madness the dice have thrown at you.

Interested people can already have a look at the rulebook.

When?

It is not sure yet how often we will play. Please reserve the following dates:

  • Thursday, November 9 18:00
  • Thursday, November 16 18:00

Registration

If you want to join or have questions, contact us at info@kul-verein.ch with “DCC” in the subject line. Please share your MeetUp profile with us if you have one. Registration is possible until October 30th – after that the game will be announced on SwissPG.

– Cenk

System of the Month October: Alien RPG

Silently, the USCSS Montero glides through the vast space. The ship carries 200,000 tons of radioactive, highly flammable hydrogen cargo, which the Weyland-Yutani Corporation wants delivered to the remote outposts at the edge of the habitable galaxy. A “special mission.” On board: a small, five-person crew in cryosleep. At least, until the onboard computer unexpectedly awakens you…

“Chariots of the Gods” is an introductory scenario for Alien RPG, based on the film series of the same name, continuing its story. If you’ve ever wanted to fight for your survival in a dystopian future, you’re in the right place. The question still remains, though, who’s more dangerous: alien organisms or your fellow humans? How well do you really know your crew? And who is pursuing what goals?

What do I have to know?

The Alien RPG is based on the “Year Zero” Engine and, not surprisingly, falls into the survival horror genre. Combat can be short and brutal, and character death must always be taken into account. The scenario comes with pre-made characters, each with different and sometimes conflicting goals. Player-versus-player actions are possible and integrated into the system, though they are constrained by the shared external threat.

The rules are fairly straightforward; we’ll go through them together in the first session. The game materials are in English, but depending on the group composition and preferences, we can also play in German. If desired, players can bring a total of 2 sets of 10 d6 in two different colors, or you can use the special dice designed for the game. Otherwise, as preparation, watching an “Alien” film of your choice is recommended…

Just tell me when!

Even though the adventure is officially labeled as a one-shot, it can’t be played through in a single evening. Overall, I anticipate it will take 2-3 sessions. The first two dates are:

    • Thursday, 12th of October at 6pm
    • Thursday, 19th of October at 6pm

If necessary, there might be another session by arrangement.

Sign up

If you want to participate or have questions, please contact us at info@kul-verein.ch with the subject “Alien”.

-Fritz

Header: Free League Publishing

System of the Month september: Cities Without Number

The world is neon and dust.

There is nothing more than the flesh. There is nothing greater than the wires. There is nothing to dream that is not sold and nothing to worship that is not made. It is a mirrorshade world of human reflections, every red hunger and every black passion worshiped in cathedrals of glass and greed. The great love their sins like children and the least want only to be great. Who could hope for more?

Cities Without Number is a cyberpunk role-playing game built for sandbox adventures in a dystopia of polished chrome and bitter misery. Whether polished metal or flesh and blood, your operators will risk their lives and more to seize those precious things a merciless world would keep from them.

What to know?

GM Tim is playing the self-written mission “On Cloud 9” with you. We are using pre-made characters that are still in development. The rules, very similar to D&D, will be explained on-site and learned together.

The game can be run in english or german. Let me know your preference!

Disclaimer: The mission includes themes such as (gang-) violence, drug consumption, prostitution, and social misery.

Where to go?

The mission will probably be run in one session on

Saturday, 9th of September ’23 at 6pm at KuL

Want to join the game? Write us on info@kul-verein.ch with the subject “CWN”

Header: Sine Nomine Publishing

System of the Month Savage Worlds

One system, a thousand worlds – Savage Worlds is a simple, universal RPG-system that can be applied to any setting imaginable.

This entry-level adventure is set in modern times and takes the characters on a spooky journey through rural Wisconsin, USA. Get ready for a thrilling horror story where the characters have to fight for their lives!

What do I need to know?

We’ll be playing with pre-generated characters and the simplified Savage Worlds Test Drive rules, so we can dive right into the adventure without much preparation. You don’t need to know the rules in advance, we will go over them together before the game starts.

All you need to play are dice (D4-D12, you can also borrow them from us) and something to write with.

If you want to familiarize yourself with the system in advance, you can download the PDF here:

Here is an overview of the characters. We will assign them together:

The game is free for all participants.

When do we play?

The adventure is planned as a one shot, so it should be finished in one sitting. However, it is always possible that it will take a little longer than expected and we will have to split it over two game days. We will discuss the second date then if needed.

  • Thursday, 20 June 23 from 6pm

Join the game

If you would like to participate or have any questions, please contact me at info@kul-verein.ch, subject “Savage Worlds”.

I am looking forward to seeing you,
Patricia

One-Shot-Monday Numenéra (Cypher System)

The sessions will be played in German.

The one-shot assembly make a trip to Wednesday and Tuesday. This time Numenéra (Cypher System) is tried.

Numenéra, the ninth world lies a billion years in the future. In the time until then, there have been eight mega-civilizations. The people of the Ninth World know very little about them. One of them has probably mastered time travel, another has founded a galactic empire, and another has explored a multiverse with different dimensions. What is known is that at least one of the mega-civilizations was not human and that for a time there were no humans on Earth at all.

The mega-civilizations have totally changed the Earth and life on it. Large parts of the landscape are completely artificial formations from the dark depths of a forgotten prehistory.

The planet Mercury has disappeared. The people of the ninth world do not miss it because they never knew it existed. Even the earth beneath our feet is in fact artificial – particles of plastic and metal and bioengineered outgrowths eroded by incomprehensible eons.

The ninth world is a kind of Renaissance civilization. But instead of rediscovering the technology of ancient Greece and Rome, the people of the ninth world are rediscovering the technology of these mega-civilizations. This technology is known as Numénera. In most cases, it can be assumed that people are NOT using these items as they were originally intended. Their original purpose is often completely mysterious. It is rather like when we find a CD and use it as a mirror or the screen of a cell phone as a flashlight.

When?

We’ll play at least twice, but we’ll see how long we feel like it. Reserve Wednesday 5. and Wednesday 24.5. each starting at 6:00pm.

What do I need to know?

We will find out together how the game works. So even inexperienced adventurers are welcome. You use one of the 6 pre-made characters and I take care of the rules. Characters can be freely chosen in terms of gender, appearance and name.

If you want to know more you can find the rules explained here in a nutshell:

Special?

Please indicate your desired character when registering at info@kul-verein.ch. First come, first serve.

I am looking forward to it!
Rebi

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