Tag: Beginner EN Page 4 of 5

Master’s Talk in June

The Master’s Talk is expected to be held in English.

If the terms “action adjudication”, “railroad” and “three-clue-rule” make you look perplexed, if you are interested in the delicate art of game mastery (see also What is Pen & Paper?) or if you have already honed it to near perfection, then the Master’s Talk is the perfect event for you!

With the Master’s Talk, we have created a vessel where game masters can exchange ideas about battlemap design, discuss questions about past game sessions, or share their experiences.

The second Master’s Talk will be held on Wednesday, June 14 from 6 p.m. to approximately 8:30 p.m. in the KuL-Room. Be there!

To make the Master’s Talk a little different from a loose meeting over a cold drink, we have come up with some topics that we would like to discuss. There will be short inputs on various topics prepared by some of the KuL game masters to start a discussion. Because we have so many questions for our fellow game leaders and hope others have as many.


1. topic: Traps

How do you use traps correctly so that they are fun? How should players be made aware of them (or not) and how deadly should they be? Listen to Tim’s thoughts on this and join the discussion!

2. topic: open

The second topic is still open. Would you like to present a topic? This can be a whole lecture or just a specific question. Then get in touch with us!

If there is no second topic we will probably grab something from this list:

  • Riddles
  • Difference of different systems
  • Music and how to use it
  • How to start a campaign
  • Notes – how to make them right
  • Session recaps
  • Action economy

We look forward to the Master’s Talk and are eager to hear how other game masters approach this exciting and fulfilling role.

Have a comment, question, or suggestion for future topics, let us know in the comments or via info@kul-verein.ch! Registration is not required.

Also interesting:
Master’s Talk in May
The first Master’s Talk

KuL-Intro Adventure: Masque of the Worms

CANCELED

The game will be held in german.

If you’ve always wanted to try the pen-and-paper role-playing game Dungeons & Dragons, GM Manuel offers you the opportunity in May. A group of brave adventurers embark on the trail of Baroness Elenore Rennet and explore the mystery of Moldavia Manor. Will you survive the horrors of the house?

What do I need to know?

We are playing the fifth edition of Dungeons & Dragons. We are looking for people who want to immerse themselves in this legendary pen & paper role-playing game. You can find a interpretation of pen & paper here.

You will assume the roles of 3-5 characters that you embody in the game. We will assign the characters together on game day.

This adventure is suitable for 3-5 players and will take place on
Sunday, 21.5. at 13:30.
We will play for +- 4 hours.

Registration via info@kul-verein.ch

I’m curious!

You can find the quickstart rules for D&D 5e here. The chapters of the first part are not relevant for this game. The chapters of the second part deal with the rules.

Titleart from the adventure by Kelsey Dionne from the Arcane Library.

Master’s Talk in May

The Master’s Talk is expected to be held in English.

If the terms “action adjudication”, “railroad” and “three-clue-rule” make you look perplexed, if you are interested in the delicate art of game mastery (see also What is Pen & Paper?) or if you have already honed it to near perfection, then the Master’s Talk is the perfect event for you!

With the Master’s Talk, we have created a vessel where game masters can exchange ideas about battlemap design, discuss questions about past game sessions, or share their experiences.

The second Master’s Talk will be held on Wednesday, May 17 from 6 p.m. to approximately 8:30 p.m. in the Erupt Lounge. Be there!

To make the Master’s Talk a little different from a loose meeting over a cold drink, we have come up with some topics that we would like to discuss. There will be short inputs on various topics prepared by some of the KuL game masters to start a discussion. Because we have so many questions for our fellow game leaders and hope others have as many.


1. topic: How to make Battlemaps

Example of a battlemap

Especially in DnD, but also in other systems, battlemaps, the map on which your minis are placed, are an integral part of a battle. But where do you find great maps or how do you create them yourself? And how do you make them interesting? Mario does the research and shares the results with you!

2. topic: open

The second topic had to be postponed. Get in touch if you would like to do something!The second topic had to be postponed. Get in touch if you would like to do something!

“How to take notes in a smart way – or how to take notes, organize and look them up in future session without making a huge mess!” Discuss with Fiona the best ways to never lose track of your groups spontanious shenanigans.


We look forward to the Master’s Talk and are eager to hear how other game masters approach this exciting and fulfilling role.

Have a comment, question, or suggestion for future topics, let us know in the comments or via info@kul-verein.ch! Registration is not required.

Also interesting: The first Master’s Talk.

For (beginner) GM’s: Master’s Talk

The Master’s Talk takes place in English.

Wether you’re a beginner Game Master, scratching your head at the terms “action adjudication,” “railroad,” and “three-clue-rule”, you don’t really have an idea what GMing is about (see What is Pen&Paper?) or you’re a seasoned GM looking to perfect the delicate art of storytelling, then the Master’s Talk is the event for you!

Get ready to delve into the intricate world of game mastering with like-minded individuals as we discuss battlemap design, debate questions from past gaming sessions, and brag about our wildest Total Party Kills (TPKs).

The first Master’s Talk is happening on Thursday, April 13th, at 6 pm until approx. 9 pm in the KuL room. Be there!

We don’t expect this to be just a casual get-together over a cold drink. We have so many questions to fellow GM’s and hope others have as many. We’ll have short inputs to different topics from some of KuL’s GameMasters to start a discussion and Mario will be moderating the conversation, keeping our wild thoughts on track. And these topics are just the beginning – who knows where the conversation will take us!


Topics for the first Master’s Talk are:

1st topic: Safety-tools at the table

A way to enjoy TTRPG is to enjoy the feelings that you can explore while playing and understanding the boundaries within yourself that you can push. As fascinating as this is, is at the same time important to be safe while doing so. Join in this discussion with Daniele about Safety Tools at the table and how to understand and respect each others’ limits without breaking immersion. He will use this tool as an example.

2nd topic: Preparing a one-page-dungeon

When you first take on the role of game master, so-called one-page dungeons can provide a wonderful foundation for preparing your first gaming session. Tim is thinking about what tools and preparations he needs to turn the Quintessential Dungeon into a (hopefully) successful adventure. And maybe even play it in the future!

A dungeon full of classic D&D tropes

3rd topic: Preparation for improvisation

In every game the GM will be forced to improvise some minor or major aspect of the adventure, the campaign or the world. Its simply impossible to prepare a fleshed out answer/situation to every possible choice the players will make. What is possible however, is to prepare tools that help making things up on the spot. So let’s talk with Rebi about tools for improvisation, what works and what does not and if prepared improvisation can reduce the workload of the GM.


We look forward to a night of getting together and I am so interested in how other GM’s approach different topics connected to this beautiful and tough craft!

If you have questions or proposals for future topics: please let us know in the comments or via info@kul-verein.ch

DnD-FightClub: 2nd Round!

In the first round of the KuL-Fightclub in the Fee-Fi-Fo-Fum scenario, four giants competed in the destruction of the town of Durn. The obsidian stone giant Lapis Tenebra aka Mario secured the victory with 70 points, narrowly kill-stealing the Storm-Mage Kalis Karr!

LONG LIVE THE GIANT KING!

The ruins of Durntown after the Competition. Only two giants survived the onslaught.

Current Leaderboard Fee-Fi-Fo-Fum!:

  1. 7o Pt: Mario aka Lapis Tenebra, an Obsidian Stonegiant
  2. 65 Pt: Splinter aka Ulf the Quick, a Windwalker Frostgiant
  3. 60 Pt: Raimund aka Bonecruncher, a Hillgiant, destroyer of Houses
  4. 30 Pt: Cenk aka Revna the Blue, a Stormwielding Frostgiant

Who will surpass the new points record and emerge as the ultimate champion?

The KuL-Fightclub goes into the next round on the
24th April at 18:00!

SignUp via info@kul-verein.ch. We also have a dedicated Channel on our Discord.

The participants can choose from the following DnD5e combat scenarios. All scenarios will be played with pre-made characters.

You can find the rules for all scenarios here.

These scenarios can also be played as a Game Master without any problems. Everything is defined and you can unleash your hordes of enemies on the player characters without mercy. It’s fun 😉

FEE-FI-FO-FUM!

Four giants want to seize the Ring of Elemental Power and, in the process, crush a town and annihilate hordes of bandits! The one who brings the greatest destruction wins!

Topscore: 70 Pt, Mario

  • 4 Players, 1 GM
  • Solo-Competition: Points are counted individualy.
The intact town of Durn. How idyllic…

Stop, Thieves!

Two greedy kobold clans are trying to steal the opponents treasurehoard by using cunning, skill, and the crushing power of endless reinforcements. Which Clan will you lead to victory?

Most Teamwins: tbd

  • 2-10 Players, No GM
  • Team-Deathmatch: Listed will be the Team with the most wins!
The lair of the Irontooth-Kobolds and the castleruins of the Glimmerscale-Clan

Against the Horde!

An endless horde of orcs is invading the land. Four level 5 heroes are fighting their last glorious battle to enable the inhabitants to escape and to go down in history with maximum points.

Team-Topscore: tbd

  • 4 Players, 1 GM
  • Teamcompetition: Points are counted as a Team.
The heroes make their last stand against the Orcs of the ivory throne in this canyon.

The Furious Road

Protect the frantic ride of an aid convoy on the rugged Route 666 from the gnolls of the Bloodcackle clan. The team with the bravest stunts and the most insane maneuvers takes the lead.

Team-Topscore: tbd

  • 4 Players, 1 GM
  • Teamcompetition: Points are counted as a Team
The “Kranky Kraken” powered by a ravenous engine that guzzles arcane fuel of questionable stability.

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