Tag: Arcanor EN

Arcanor and the West Marches

We have created a new Arcanor page. Arcanor is based on the West Marches. But what are the West Marches?

The concept of the West Marches campaign was first described by Ben Robbins. A tabletop role-playing (P&P) campaign in the style of the West Marches is composed of a loose group of players who participate in irregular gaming sessions in various constellations within the same game world. This world evolves between individual gaming sessions, so players are continuously confronted with the consequences of their decisions (and the decisions of others). If you want to know more but don’t want to read anymore: Matt Colville introduces you to the West Marches in a video.

A dynamic game

Experiencing an ever-evolving game world is one of my main reasons for keeping the role of GM. And Arcanor as a West Marches campaign is perfectly suited to create such a world together with the players.

They choose the specific goals of the gaming sessions, such as exploring the abandoned city of Oberholm or descending into the depths of the Cockatrice Caves.

The Game Master then prepares the dungeon and all the events and locations along the way. During the session, the players attempt to reach their goal. Throughout the session, they come into contact with new places, characters, and ideas for future gaming sessions.

This dynamic keeps me, as the GM, on my toes and forces me to adapt to the pace and preferences of the players. The story of the player characters takes the forefront as players do not follow a storyline woven by me.

A loose group of parents and other adults

The structure of a West Marches campaign offers, among other things, temporal flexibility. A campaign spanning several years with a fixed group often loses a portion of its comprehensive years due to gaming sessions being canceled, postponed, fizzling out, resumed, and canceled again, at least in my experience.

By transforming the fixed group into a flexible one, players in the pool can now simply sign up for a game (though the desired number of players per session is limited to 4-5 players!).

Extra points if the participants organize the date and location themselves, and there are multiple GMs who can divide the games among themselves. At this point: Thanks to the other KuL GMs for co-GMing! We would welcome more potential Game Masters for our Arcanor campaign with open arms.

Emergent Storytelling

When Lleylwin encountered not only near-death but also the curse of mummy rot in the depths of the Tomb of the Serpent Queen , and had to turn to the dubiously fanatical Sun Legion in search of a cure, I, as the GM, was also surprised by the twists that the stories in Arcanor can take. I hadn’t planned anything in that direction beforehand, and suddenly, another plot thread emerged, sending the PCs on a diplomatic mission with a High Priest.

Such in-game situations give rise to a more organic player experience, compared to when I repeatedly try to gently push the players back into my story framework.

And it enhances my improvisation skills.

So, I can recommend every GM to give a West Marches game like Arcanor a try. See you there!

Revival of our community campaign Arcanor!

For several months, 12 players and two GMs have been playing in the world of Arcanor! Arcanor is a wild continent that has recently been settled by the Empire™ and has become the site of a catastrophe! Thousands of its residents mutated into zombie-like ash creatures, the powers of the mages discharged in astral detonations, and all over the land, so-called Spyros sprouted like tentacle roots from the ground.

The players have taken refuge in their headquarters, the airship port ‘Storm Peak’, and are trying to survive in this harsh world. They searched the ruins of the Empire outpost for survivors and explored the cultures that inhabited the continent in ancient times.

Mosaic of a battle between the stone giants and the Zirrah, drawn by a player.

They have made allies and enemies through their actions and now need all the support they can get! Above all, new players! And additional forces for the GM faction consisting of Mario and Tim are very welcome 🙂

I want to join!

Let us know in our Discord and visit Arcanor’s Kanka-Wiki.

Next mega session with up to 18 players and 3 GM’s will take place on
April 2nd at 12pm.
The registration runs via the event in Discord.

How does Arcanor work?

The campaign uses DnD 5e. The players of Arcanor plan their missions and adventures themselves. They choose a previously discovered Location and a goal they want to pursue there, find a date with a GM, explore the continent, and hunt for valuable Arcanium crystals.

ArcaniumKristall in Arcanor

During the game sessions, of course, not everyone is present at the same time. Instead, groups of 3-5 players and a game master come together and play a roughly 4-hour adventure.

To write a coherent story that is understandable for everyone, the experiences are stored in our Wiki where they can be read by everyone else. Entries can also be created for Arcanors residents or discoveries, allowing knowledge to be shared. A map maintained by the players records the explorations.

I could explain endlessly, but it’s best if you just ask in the comment section 😉

For new players!

Since the start of the campaign, a lot has happened, but you don’t need to worry about that. In the game, new characters travel to Arcanor on the airship ‘Himmelsturm’ and reach the legendary continent on April 2nd. Except for the Beginner Instructions, you don’t need to read anything else and can discover everything in the game (you are, of course, warmly invited!

To join the game, you are welcome to create your own characters using these instructions, or contact us and we will be happy to do it for you. This way, you can start the game with a pre-made character (which you can of course change at any time).

Katakomben & Lindwürmer & 2024