Category: Events EN Page 15 of 17

System of the Month Savage Worlds

One system, a thousand worlds – Savage Worlds is a simple, universal RPG-system that can be applied to any setting imaginable.

This entry-level adventure is set in modern times and takes the characters on a spooky journey through rural Wisconsin, USA. Get ready for a thrilling horror story where the characters have to fight for their lives!

What do I need to know?

We’ll be playing with pre-generated characters and the simplified Savage Worlds Test Drive rules, so we can dive right into the adventure without much preparation. You don’t need to know the rules in advance, we will go over them together before the game starts.

All you need to play are dice (D4-D12, you can also borrow them from us) and something to write with.

If you want to familiarize yourself with the system in advance, you can download the PDF here:

Here is an overview of the characters. We will assign them together:

The game is free for all participants.

When do we play?

The adventure is planned as a one shot, so it should be finished in one sitting. However, it is always possible that it will take a little longer than expected and we will have to split it over two game days. We will discuss the second date then if needed.

  • Thursday, 20 June 23 from 6pm

Join the game

If you would like to participate or have any questions, please contact me at info@kul-verein.ch, subject “Savage Worlds”.

I am looking forward to seeing you,
Patricia

Master’s Talk in July

The Master’s Talk will be held in English.

If the terms “action adjudication”, “railroad” and “three-clue-rule” make you look perplexed, if you are interested in the delicate art of game mastery (see also What is Pen & Paper?) or if you have already honed it to near perfection, then the Master’s Talk is the perfect event for you!

With the Master’s Talk, we have created a vessel where game masters can exchange ideas about battlemap design, discuss questions about past game sessions, or share their experiences.

The second Master’s Talk will be held on Thursday, July 13 from 6 p.m. to approximately 8:30 p.m. in the KuL-Room. Be there!

To make the Master’s Talk a little different from a loose meeting over a cold drink, we have come up with some topics that we would like to discuss. There will be short inputs on various topics prepared by some of the KuL game masters to start a discussion. Because we have so many questions for our fellow game leaders and hope others have as many.


1. topic: Music

What possibilities are there to use music in role-playing and how do you influence the mood with it? What works best and how does it work technically? Listen to Mario‘s thoughts and join the discussion!

2. topic: RPG Systems

Discuss the history of RPG systems with a focus on OSR (Old School Renaissance) and new old systems with Daniele. What are your favorites and what are you looking for in these systems?


We look forward to the Master’s Talk and are eager to hear how other game masters approach this exciting and fulfilling role.

Have a comment, question, or suggestion for future topics, let us know in the comments or via info@kul-verein.ch! Registration is not required.

Master’s Talk in June

The Master’s Talk is expected to be held in English.

If the terms “action adjudication”, “railroad” and “three-clue-rule” make you look perplexed, if you are interested in the delicate art of game mastery (see also What is Pen & Paper?) or if you have already honed it to near perfection, then the Master’s Talk is the perfect event for you!

With the Master’s Talk, we have created a vessel where game masters can exchange ideas about battlemap design, discuss questions about past game sessions, or share their experiences.

The second Master’s Talk will be held on Wednesday, June 14 from 6 p.m. to approximately 8:30 p.m. in the KuL-Room. Be there!

To make the Master’s Talk a little different from a loose meeting over a cold drink, we have come up with some topics that we would like to discuss. There will be short inputs on various topics prepared by some of the KuL game masters to start a discussion. Because we have so many questions for our fellow game leaders and hope others have as many.


1. topic: Traps

How do you use traps correctly so that they are fun? How should players be made aware of them (or not) and how deadly should they be? Listen to Tim’s thoughts on this and join the discussion!

2. topic: open

The second topic is still open. Would you like to present a topic? This can be a whole lecture or just a specific question. Then get in touch with us!

If there is no second topic we will probably grab something from this list:

  • Riddles
  • Difference of different systems
  • Music and how to use it
  • How to start a campaign
  • Notes – how to make them right
  • Session recaps
  • Action economy

We look forward to the Master’s Talk and are eager to hear how other game masters approach this exciting and fulfilling role.

Have a comment, question, or suggestion for future topics, let us know in the comments or via info@kul-verein.ch! Registration is not required.

Also interesting:
Master’s Talk in May
The first Master’s Talk

KuL-Intro Adventure: Masque of the Worms

CANCELED

The game will be held in german.

If you’ve always wanted to try the pen-and-paper role-playing game Dungeons & Dragons, GM Manuel offers you the opportunity in May. A group of brave adventurers embark on the trail of Baroness Elenore Rennet and explore the mystery of Moldavia Manor. Will you survive the horrors of the house?

What do I need to know?

We are playing the fifth edition of Dungeons & Dragons. We are looking for people who want to immerse themselves in this legendary pen & paper role-playing game. You can find a interpretation of pen & paper here.

You will assume the roles of 3-5 characters that you embody in the game. We will assign the characters together on game day.

This adventure is suitable for 3-5 players and will take place on
Sunday, 21.5. at 13:30.
We will play for +- 4 hours.

Registration via info@kul-verein.ch

I’m curious!

You can find the quickstart rules for D&D 5e here. The chapters of the first part are not relevant for this game. The chapters of the second part deal with the rules.

Titleart from the adventure by Kelsey Dionne from the Arcane Library.

Master’s Talk in May

The Master’s Talk is expected to be held in English.

If the terms “action adjudication”, “railroad” and “three-clue-rule” make you look perplexed, if you are interested in the delicate art of game mastery (see also What is Pen & Paper?) or if you have already honed it to near perfection, then the Master’s Talk is the perfect event for you!

With the Master’s Talk, we have created a vessel where game masters can exchange ideas about battlemap design, discuss questions about past game sessions, or share their experiences.

The second Master’s Talk will be held on Wednesday, May 17 from 6 p.m. to approximately 8:30 p.m. in the Erupt Lounge. Be there!

To make the Master’s Talk a little different from a loose meeting over a cold drink, we have come up with some topics that we would like to discuss. There will be short inputs on various topics prepared by some of the KuL game masters to start a discussion. Because we have so many questions for our fellow game leaders and hope others have as many.


1. topic: How to make Battlemaps

Example of a battlemap

Especially in DnD, but also in other systems, battlemaps, the map on which your minis are placed, are an integral part of a battle. But where do you find great maps or how do you create them yourself? And how do you make them interesting? Mario does the research and shares the results with you!

2. topic: open

The second topic had to be postponed. Get in touch if you would like to do something!The second topic had to be postponed. Get in touch if you would like to do something!

“How to take notes in a smart way – or how to take notes, organize and look them up in future session without making a huge mess!” Discuss with Fiona the best ways to never lose track of your groups spontanious shenanigans.


We look forward to the Master’s Talk and are eager to hear how other game masters approach this exciting and fulfilling role.

Have a comment, question, or suggestion for future topics, let us know in the comments or via info@kul-verein.ch! Registration is not required.

Also interesting: The first Master’s Talk.

Page 15 of 17

Katakomben & Lindwürmer & 2026