Tag: System of the Month EN Page 1 of 7

System of the Month: Goblin Errands

Anyone who has ever wondered if three goblins in a trench coat actually pass for a single adult, or if a locked door can be persuaded to open through pure seduction, should take a look at Goblin Errands.

What is Goblin Errands?

Goblin Errands is a “no-prep, rules-light” role-playing game where chaos is practically guaranteed. In a world that was definitely not built for small, clumsy creatures with questionable decision-making skills, you step into the roles of goblins. Your goal? To complete seemingly mundane tasks, so-called “errands.”

What makes it special: There is no traditional combat, no hit points, and above all, no complicated preparation. It is the perfect system to put all those absurd plans into action that would usually fail in “more serious” RPGs due to the consequences (or the game master).

How is it played?

Instead of wading through endless rule tables, Goblin Errands relies on narrative freedom and comedic timing. Since there are no HP, “failure” is not the end of a character, but usually the beginning of an even funnier situation.

The goblins don’t fight dragons; they fight the pitfalls of everyday life:

  • How do you buy a loaf of bread when your only currency is three shiny buttons and a dead fish?
  • How do you deliver a package when you get distracted by a particularly beautiful mushroom along the way (and promptly mutate into one yourself)?

Registration:

Are you interested? Then head over to our Discord server, sign up for the events there, and check out the corresponding “System of the Month” post.

You can find all further information there, and if you have any questions, they can be answered on the server as well.

Dates:

  • 09.04.26 – English – Time: 18:30 to 22:00
  • 15.04.26 – English – Time: 18:30 to 22:00
  • 23.04.26 – English – Time: 18:30 to 22:00
  • 29.04.26 – English – Time: 18:30 to 22:00

System of the Month February: Nimble 2e

Nimble 2e is a fast-paced, tactical, and fully 5e-compatible TTRPG designed for groups who consider cumbersome and complicated rules a waste of time. It combines the best elements of the most popular role-playing games to finally eliminate the problem of endless battles. The system gives players and game masters more interesting decisions to make, reduces waiting times, and puts the focus back on experiencing epic stories.

Nimble 2e originally started as a “hack” in the dark corners of the role-playing community to break the inertia of traditional combat and shift the focus to experiencing stories.

Some claim the system is so efficient that it blurs the line between strategy and pure intuition, while skeptics believe that the system’s deadly speed was only made possible by a pact with the dice gods!

Language: English
Number of players: 2-5

Registration: Are you interested? Then head over to our Discord-Server and register for the events there and check out the corresponding “System of the Month” post.

You can find all further information there and if you have any questions, they will be able to answer them.

Dates:

  • 12.02.26 – English – Time: 18:30 to 22:30
  • 22.02.26 – English – Time: 14:00 to 18:00
  • 26.02.26 – English – Time: 18:30 to 22:30

System of the Month January: Green Oaks

Green Oaks is a role-playing game where each player takes on the role of an Elder living in Green Oaks, a charming, greenery surrounded structure. Rumors swirl that great treasures are hidden in its basement, though some believe the entire building is actually an alien base conducting experiments on its elderly residents. Local youths whisper that the structure is built over an ancient Native American cemetery, while others say it’s the very mouth of Hell.

Registration: Are you interested? Then head over to our Discord-Server and register for the events there and check out the corresponding “System of the Month” post.

You can find all further information there and if you have any questions, they will be able to answer them.

Dates:

  • 15.01.26 – Englisch– Zeit: 18:30 bis 22:30 Uhr
  • 27.01.26 – Englisch– Zeit: 18:30 bis 22:30 Uhr

System of the Month December: Blades in the Dark

Blades in the Dark is a tabletop role-playing game about a gang of daring rogues seeking their fortune in the haunted streets of an industrial fantasy city. There are robberies, chases, occult secrets, dangerous deals, bloody skirmishes, and above all, riches to be had—if you’re brave enough to take them.

You and your young gang must hold your own against rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city guard, and the siren songs of your own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?

The peculiarities of the system (Forged in the Dark)

Blades in the Dark uses the Forged in the Dark rule system, which features several unique mechanisms that shape the feel of the game:

  • The Score: Instead of playing out every detail of the plan, the game often begins directly with the score. The players briefly explain their intentions and plan, and the game master (GM) asks how they will get into the target location. Details of the plan are purchased as flashbacks during the score. This keeps the momentum high and avoids lengthy preliminary skirmishes.
  • Position and Effect: A central dice mechanism. Before the roll, the GM and the player determine the position (safe, endangered, desperate) and the effect (low, normal, high) of the intended action. This immediately signals the risks and rewards associated with the roll, making the players’ decisions more profound.
  • Stress and Resistance: Player characters (SCs) can take on stress to roll additional dice, cancel a bad roll, or buy a flashback. They can also use stress to resist and mitigate the consequences (damage, capture, etc.) of a bad roll with a resistance roll. Stress is a valuable but limited resource that encourages constant weighing of risk and reward.
  • The Clan (The Crew): The gang itself is a character with its own abilities, strengths, and a stronghold (Lair). The clan’s progress in the criminal underworld is represented by influence (Reputation) and control over territories (Claims). The game is as much the story of the gang’s rise as it is that of the individual villains.
  • Vices and Heat: To relieve stress, the PCs must indulge in their vices (e.g., gambling, drugs, romance), which often leads to new, unforeseen complications. Every criminal act generates heat (the attention of the city guard), which makes the consequences of the gang’s actions directly felt.

Registration: Are you interested? Then head over to our Discord-Server and register for the events there and check out the corresponding “System of the Month” post.

You can find all further information there and if you have any questions, they will be able to answer them.

Dates:

  • 04.12.25 – English– Time: 18:00 to 22:00 – Mission: “A daring crew of Bravos brawl with a rival gang for control of the streets.”
  • 09.12.25 – English– Time: 18:00 to 22:00 – Mission: “A coldblooded band of Assassins execute a hit on a noble target, at a masquerade ball.”
  • 17.12.25 – English– Time: 18:00 to 22:00 – Mission: “The members of a strange Cult steal from a merchant conclave to… give gifts to the poor and appease their strange lord?”

System of the Month November: Draw Steel

A new game for a new age! Draw Steel is the breathtaking new, action-oriented, fantasy RPG from MCDM that’s both fun to play and fun to run!

Designed for five players, meant to be played using maps with a grid, Draw Steel is the result of thousands of hours of testing and polish. 

In Draw Steel, your character grows more powerful over the course of the battle, not less! Characters build heroic resources over the course of the battle so battles get more interesting round by round! 

But Draw Steel is not only a game about epic battles against hideous monsters. The game also features robust, detailed rules for…

Montages! Cinematic sequences where the heroes work together, using their skills in imaginative ways to defeat a series of non-combat challenges. Navigate a deadly swamp! Escape a collapsing ruin! The montage rules make it easy for directors to design new montages and challenge their players in creative new ways outside of combat.

Negotiations! Convincing an NPC to help you (or stop helping your enemy) can radically change any adventure. 

The rules for character creation in Draw Steel produce three dimensional characters and with the negotiation rules, you can quickly make any NPC a fully realized character with their own motivations.

Registration: Are you interested? Then head over to our Discord-Server and register for the events there and check out the corresponding “System of the Month” post.

You can find all further information there and if you have any questions, they will be able to answer them.

Dates:

  • 02.11.25 – English – Time: 14:00 to 18:00
  • 19.11.25 – English – Time: 18:30 to 22:30

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