Tag: Master’s Talk EN

Master’s Talk December

The Master’s Talk will be held in English.

If the terms “action adjudication”, “railroad” and “three-clue-rule” make you look perplexed, if you are interested in the delicate art of game mastery (see also What is Pen & Paper?) or if you have already honed it to near perfection, then the Master’s Talk is the perfect event for you!

With the Master’s Talk, we have created a vessel where game masters can exchange ideas about battlemap design, discuss questions about past game sessions, or share their experiences.

This Master’s Talk will be held on Wednesday, December 13th from 6 p.m. to approximately 8:30 p.m. in the Erupt Lounge. Be there!

To make the Master’s Talk a little different from a loose meeting over a cold drink, we have come up with some topics that we would like to discuss. There will be short inputs on various topics prepared by some of the game masters to start a discussion. Because we have so many questions for our fellow game leaders and hope others have as many.


1. & 2. topic: tba

This time it will probably be a bit more open and we will discuss topics you bring along or choose something from the list below. If you would like to present something, you are welcome to contact us at info@kul-verein.ch or on Discord.

  • Music
  • RPG-Systems
  • Overland Travel
  • How to Horror – Päscu
  • Traps
  • Rätsel
  • How to start a campaign
  • Notizen – wie macht man sie richtig
  • Session recaps
  • Action economy
  • Battlemaps
  • Safetytools
  • Onepagedungeons
  • Improvisation
  • Wie geht man mit Charaktertod um

We look forward to the Master’s Talk and are eager to hear how other game masters approach this exciting and fulfilling role.

Have a comment, question, or suggestion for future topics, let us know in the comments or via info@kul-verein.ch! Registration is not required.

Master’s Talk in November

The Master’s Talk will be held in English.

If the terms “action adjudication”, “railroad” and “three-clue-rule” make you look perplexed, if you are interested in the delicate art of game mastery (see also What is Pen & Paper?) or if you have already honed it to near perfection, then the Master’s Talk is the perfect event for you!

With the Master’s Talk, we have created a vessel where game masters can exchange ideas about battlemap design, discuss questions about past game sessions, or share their experiences.

This Master’s Talk will be held on Tuesday, November 7th from 6 p.m. to approximately 8:30 p.m. in the KuL-Room. Be there!

To make the Master’s Talk a little different from a loose meeting over a cold drink, we have come up with some topics that we would like to discuss. There will be short inputs on various topics prepared by some of the game masters to start a discussion. Because we have so many questions for our fellow game leaders and hope others have as many.


1. topic: How to prepare a One-Shot

Come discuss the topic of one-shots with Daniele. A short form adventure, usually limited in time, poses different questions than a fully formed Campaign. What story can I tell? How can people bond and create a group? How can we reach an ending which is satisfying for everyone? Come talk with us and figure out this topic together!

2. topic: tba

Topic Ideas
  • Music
  • RPG-Systems
  • Overland Travel
  • How to Horror
  • Traps
  • Riddles
  • How to start a campaign
  • Notetaking
  • Session recaps
  • Action economy
  • Battlemaps
  • Safetytools
  • Onepagedungeons
  • Improvisation
  • How to deal with character death

We look forward to the Master’s Talk and are eager to hear how other game masters approach this exciting and fulfilling role.

Have a comment, question, or suggestion for future topics, let us know in the comments or via info@kul-verein.ch! Registration is not required.

Master’s Talk in October

The Master’s Talk will be held in English.

If the terms “action adjudication”, “railroad” and “three-clue-rule” make you look perplexed, if you are interested in the delicate art of game mastery (see also What is Pen & Paper?) or if you have already honed it to near perfection, then the Master’s Talk is the perfect event for you!

With the Master’s Talk, we have created a vessel where game masters can exchange ideas about battlemap design, discuss questions about past game sessions, or share their experiences.

This Master’s Talk will be held on Thursday, October 5th from 6 p.m. to approximately 8:30 p.m. in the Erupt. Be there!

To make the Master’s Talk a little different from a loose meeting over a cold drink, we have come up with some topics that we would like to discuss. There will be short inputs on various topics prepared by some of the game masters to start a discussion. Because we have so many questions for our fellow game leaders and hope others have as many.


1. topic: How to start a campaign

Tim thinks about how he would start his next campaign with a fixed roster of players. What does he need? What is not needed? This topic might be interesting for newish GM’s.

2. topic: tba

Topic Ideas
  • Music
  • RPG-Systems
  • Overland Travel
  • How to Horror
  • Traps
  • Riddles
  • How to start a campaign
  • Notetaking
  • Session recaps
  • Action economy
  • Battlemaps
  • Safetytools
  • Onepagedungeons
  • Improvisation

We look forward to the Master’s Talk and are eager to hear how other game masters approach this exciting and fulfilling role.

Have a comment, question, or suggestion for future topics, let us know in the comments or via info@kul-verein.ch! Registration is not required.

Master’s Talk in July

The Master’s Talk will be held in English.

If the terms “action adjudication”, “railroad” and “three-clue-rule” make you look perplexed, if you are interested in the delicate art of game mastery (see also What is Pen & Paper?) or if you have already honed it to near perfection, then the Master’s Talk is the perfect event for you!

With the Master’s Talk, we have created a vessel where game masters can exchange ideas about battlemap design, discuss questions about past game sessions, or share their experiences.

The second Master’s Talk will be held on Thursday, July 13 from 6 p.m. to approximately 8:30 p.m. in the KuL-Room. Be there!

To make the Master’s Talk a little different from a loose meeting over a cold drink, we have come up with some topics that we would like to discuss. There will be short inputs on various topics prepared by some of the KuL game masters to start a discussion. Because we have so many questions for our fellow game leaders and hope others have as many.


1. topic: Music

What possibilities are there to use music in role-playing and how do you influence the mood with it? What works best and how does it work technically? Listen to Mario‘s thoughts and join the discussion!

2. topic: RPG Systems

Discuss the history of RPG systems with a focus on OSR (Old School Renaissance) and new old systems with Daniele. What are your favorites and what are you looking for in these systems?


We look forward to the Master’s Talk and are eager to hear how other game masters approach this exciting and fulfilling role.

Have a comment, question, or suggestion for future topics, let us know in the comments or via info@kul-verein.ch! Registration is not required.

For (beginner) GM’s: Master’s Talk

The Master’s Talk takes place in English.

Wether you’re a beginner Game Master, scratching your head at the terms “action adjudication,” “railroad,” and “three-clue-rule”, you don’t really have an idea what GMing is about (see What is Pen&Paper?) or you’re a seasoned GM looking to perfect the delicate art of storytelling, then the Master’s Talk is the event for you!

Get ready to delve into the intricate world of game mastering with like-minded individuals as we discuss battlemap design, debate questions from past gaming sessions, and brag about our wildest Total Party Kills (TPKs).

The first Master’s Talk is happening on Thursday, April 13th, at 6 pm until approx. 9 pm in the KuL room. Be there!

We don’t expect this to be just a casual get-together over a cold drink. We have so many questions to fellow GM’s and hope others have as many. We’ll have short inputs to different topics from some of KuL’s GameMasters to start a discussion and Mario will be moderating the conversation, keeping our wild thoughts on track. And these topics are just the beginning – who knows where the conversation will take us!


Topics for the first Master’s Talk are:

1st topic: Safety-tools at the table

A way to enjoy TTRPG is to enjoy the feelings that you can explore while playing and understanding the boundaries within yourself that you can push. As fascinating as this is, is at the same time important to be safe while doing so. Join in this discussion with Daniele about Safety Tools at the table and how to understand and respect each others’ limits without breaking immersion. He will use this tool as an example.

2nd topic: Preparing a one-page-dungeon

When you first take on the role of game master, so-called one-page dungeons can provide a wonderful foundation for preparing your first gaming session. Tim is thinking about what tools and preparations he needs to turn the Quintessential Dungeon into a (hopefully) successful adventure. And maybe even play it in the future!

A dungeon full of classic D&D tropes

3rd topic: Preparation for improvisation

In every game the GM will be forced to improvise some minor or major aspect of the adventure, the campaign or the world. Its simply impossible to prepare a fleshed out answer/situation to every possible choice the players will make. What is possible however, is to prepare tools that help making things up on the spot. So let’s talk with Rebi about tools for improvisation, what works and what does not and if prepared improvisation can reduce the workload of the GM.


We look forward to a night of getting together and I am so interested in how other GM’s approach different topics connected to this beautiful and tough craft!

If you have questions or proposals for future topics: please let us know in the comments or via info@kul-verein.ch

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