Category: Events EN Page 16 of 17

One-Shot-Monday Numenéra (Cypher System)

The sessions will be played in German.

The one-shot assembly make a trip to Wednesday and Tuesday. This time Numenéra (Cypher System) is tried.

Numenéra, the ninth world lies a billion years in the future. In the time until then, there have been eight mega-civilizations. The people of the Ninth World know very little about them. One of them has probably mastered time travel, another has founded a galactic empire, and another has explored a multiverse with different dimensions. What is known is that at least one of the mega-civilizations was not human and that for a time there were no humans on Earth at all.

The mega-civilizations have totally changed the Earth and life on it. Large parts of the landscape are completely artificial formations from the dark depths of a forgotten prehistory.

The planet Mercury has disappeared. The people of the ninth world do not miss it because they never knew it existed. Even the earth beneath our feet is in fact artificial – particles of plastic and metal and bioengineered outgrowths eroded by incomprehensible eons.

The ninth world is a kind of Renaissance civilization. But instead of rediscovering the technology of ancient Greece and Rome, the people of the ninth world are rediscovering the technology of these mega-civilizations. This technology is known as Numénera. In most cases, it can be assumed that people are NOT using these items as they were originally intended. Their original purpose is often completely mysterious. It is rather like when we find a CD and use it as a mirror or the screen of a cell phone as a flashlight.

When?

We’ll play at least twice, but we’ll see how long we feel like it. Reserve Wednesday 5. and Wednesday 24.5. each starting at 6:00pm.

What do I need to know?

We will find out together how the game works. So even inexperienced adventurers are welcome. You use one of the 6 pre-made characters and I take care of the rules. Characters can be freely chosen in terms of gender, appearance and name.

If you want to know more you can find the rules explained here in a nutshell:

Special?

Please indicate your desired character when registering at info@kul-verein.ch. First come, first serve.

I am looking forward to it!
Rebi

For (beginner) GM’s: Master’s Talk

The Master’s Talk takes place in English.

Wether you’re a beginner Game Master, scratching your head at the terms “action adjudication,” “railroad,” and “three-clue-rule”, you don’t really have an idea what GMing is about (see What is Pen&Paper?) or you’re a seasoned GM looking to perfect the delicate art of storytelling, then the Master’s Talk is the event for you!

Get ready to delve into the intricate world of game mastering with like-minded individuals as we discuss battlemap design, debate questions from past gaming sessions, and brag about our wildest Total Party Kills (TPKs).

The first Master’s Talk is happening on Thursday, April 13th, at 6 pm until approx. 9 pm in the KuL room. Be there!

We don’t expect this to be just a casual get-together over a cold drink. We have so many questions to fellow GM’s and hope others have as many. We’ll have short inputs to different topics from some of KuL’s GameMasters to start a discussion and Mario will be moderating the conversation, keeping our wild thoughts on track. And these topics are just the beginning – who knows where the conversation will take us!


Topics for the first Master’s Talk are:

1st topic: Safety-tools at the table

A way to enjoy TTRPG is to enjoy the feelings that you can explore while playing and understanding the boundaries within yourself that you can push. As fascinating as this is, is at the same time important to be safe while doing so. Join in this discussion with Daniele about Safety Tools at the table and how to understand and respect each others’ limits without breaking immersion. He will use this tool as an example.

2nd topic: Preparing a one-page-dungeon

When you first take on the role of game master, so-called one-page dungeons can provide a wonderful foundation for preparing your first gaming session. Tim is thinking about what tools and preparations he needs to turn the Quintessential Dungeon into a (hopefully) successful adventure. And maybe even play it in the future!

A dungeon full of classic D&D tropes

3rd topic: Preparation for improvisation

In every game the GM will be forced to improvise some minor or major aspect of the adventure, the campaign or the world. Its simply impossible to prepare a fleshed out answer/situation to every possible choice the players will make. What is possible however, is to prepare tools that help making things up on the spot. So let’s talk with Rebi about tools for improvisation, what works and what does not and if prepared improvisation can reduce the workload of the GM.


We look forward to a night of getting together and I am so interested in how other GM’s approach different topics connected to this beautiful and tough craft!

If you have questions or proposals for future topics: please let us know in the comments or via info@kul-verein.ch

DnD-FightClub: 2nd Round!

In the first round of the KuL-Fightclub in the Fee-Fi-Fo-Fum scenario, four giants competed in the destruction of the town of Durn. The obsidian stone giant Lapis Tenebra aka Mario secured the victory with 70 points, narrowly kill-stealing the Storm-Mage Kalis Karr!

LONG LIVE THE GIANT KING!

The ruins of Durntown after the Competition. Only two giants survived the onslaught.

Current Leaderboard Fee-Fi-Fo-Fum!:

  1. 7o Pt: Mario aka Lapis Tenebra, an Obsidian Stonegiant
  2. 65 Pt: Splinter aka Ulf the Quick, a Windwalker Frostgiant
  3. 60 Pt: Raimund aka Bonecruncher, a Hillgiant, destroyer of Houses
  4. 30 Pt: Cenk aka Revna the Blue, a Stormwielding Frostgiant

Who will surpass the new points record and emerge as the ultimate champion?

The KuL-Fightclub goes into the next round on the
24th April at 18:00!

SignUp via info@kul-verein.ch. We also have a dedicated Channel on our Discord.

The participants can choose from the following DnD5e combat scenarios. All scenarios will be played with pre-made characters.

You can find the rules for all scenarios here.

These scenarios can also be played as a Game Master without any problems. Everything is defined and you can unleash your hordes of enemies on the player characters without mercy. It’s fun 😉

FEE-FI-FO-FUM!

Four giants want to seize the Ring of Elemental Power and, in the process, crush a town and annihilate hordes of bandits! The one who brings the greatest destruction wins!

Topscore: 70 Pt, Mario

  • 4 Players, 1 GM
  • Solo-Competition: Points are counted individualy.
The intact town of Durn. How idyllic…

Stop, Thieves!

Two greedy kobold clans are trying to steal the opponents treasurehoard by using cunning, skill, and the crushing power of endless reinforcements. Which Clan will you lead to victory?

Most Teamwins: tbd

  • 2-10 Players, No GM
  • Team-Deathmatch: Listed will be the Team with the most wins!
The lair of the Irontooth-Kobolds and the castleruins of the Glimmerscale-Clan

Against the Horde!

An endless horde of orcs is invading the land. Four level 5 heroes are fighting their last glorious battle to enable the inhabitants to escape and to go down in history with maximum points.

Team-Topscore: tbd

  • 4 Players, 1 GM
  • Teamcompetition: Points are counted as a Team.
The heroes make their last stand against the Orcs of the ivory throne in this canyon.

The Furious Road

Protect the frantic ride of an aid convoy on the rugged Route 666 from the gnolls of the Bloodcackle clan. The team with the bravest stunts and the most insane maneuvers takes the lead.

Team-Topscore: tbd

  • 4 Players, 1 GM
  • Teamcompetition: Points are counted as a Team
The “Kranky Kraken” powered by a ravenous engine that guzzles arcane fuel of questionable stability.

Revival of our community campaign Arcanor!

For several months, 12 players and two GMs have been playing in the world of Arcanor! Arcanor is a wild continent that has recently been settled by the Empire™ and has become the site of a catastrophe! Thousands of its residents mutated into zombie-like ash creatures, the powers of the mages discharged in astral detonations, and all over the land, so-called Spyros sprouted like tentacle roots from the ground.

The players have taken refuge in their headquarters, the airship port ‘Storm Peak’, and are trying to survive in this harsh world. They searched the ruins of the Empire outpost for survivors and explored the cultures that inhabited the continent in ancient times.

Mosaic of a battle between the stone giants and the Zirrah, drawn by a player.

They have made allies and enemies through their actions and now need all the support they can get! Above all, new players! And additional forces for the GM faction consisting of Mario and Tim are very welcome 🙂

I want to join!

Let us know in our Discord and visit Arcanor’s Kanka-Wiki.

Next mega session with up to 18 players and 3 GM’s will take place on
April 2nd at 12pm.
The registration runs via the event in Discord.

How does Arcanor work?

The campaign uses DnD 5e. The players of Arcanor plan their missions and adventures themselves. They choose a previously discovered Location and a goal they want to pursue there, find a date with a GM, explore the continent, and hunt for valuable Arcanium crystals.

ArcaniumKristall in Arcanor

During the game sessions, of course, not everyone is present at the same time. Instead, groups of 3-5 players and a game master come together and play a roughly 4-hour adventure.

To write a coherent story that is understandable for everyone, the experiences are stored in our Wiki where they can be read by everyone else. Entries can also be created for Arcanors residents or discoveries, allowing knowledge to be shared. A map maintained by the players records the explorations.

I could explain endlessly, but it’s best if you just ask in the comment section 😉

For new players!

Since the start of the campaign, a lot has happened, but you don’t need to worry about that. In the game, new characters travel to Arcanor on the airship ‘Himmelsturm’ and reach the legendary continent on April 2nd. Except for the Beginner Instructions, you don’t need to read anything else and can discover everything in the game (you are, of course, warmly invited!

To join the game, you are welcome to create your own characters using these instructions, or contact us and we will be happy to do it for you. This way, you can start the game with a pre-made character (which you can of course change at any time).

Frostpunk: The Board Game

Session will be played in German.

The time has come – the Kickstarter campaign for the Frostpunk board game, which was funded (it feels like) years ago, has finally been delivered. So it’s high time to get started!

Frostpunk is a cooperative survival board game with strategy, worker placement and city building elements for up to 4 people. It is based on the video game of the same name.

On March 25 starting at 14:00, four of us will face the first mission “A New Home: The Crater”. It is expected to take about 4-5 hours. The session will be in German.

Interested? Then register now via info@kul-verein.ch or by commenting below this post.

Page 16 of 17

Katakomben & Lindwürmer & 2026