Category: Events EN Page 14 of 17

System of the Month October: Alien RPG

Silently, the USCSS Montero glides through the vast space. The ship carries 200,000 tons of radioactive, highly flammable hydrogen cargo, which the Weyland-Yutani Corporation wants delivered to the remote outposts at the edge of the habitable galaxy. A “special mission.” On board: a small, five-person crew in cryosleep. At least, until the onboard computer unexpectedly awakens you…

“Chariots of the Gods” is an introductory scenario for Alien RPG, based on the film series of the same name, continuing its story. If you’ve ever wanted to fight for your survival in a dystopian future, you’re in the right place. The question still remains, though, who’s more dangerous: alien organisms or your fellow humans? How well do you really know your crew? And who is pursuing what goals?

What do I have to know?

The Alien RPG is based on the “Year Zero” Engine and, not surprisingly, falls into the survival horror genre. Combat can be short and brutal, and character death must always be taken into account. The scenario comes with pre-made characters, each with different and sometimes conflicting goals. Player-versus-player actions are possible and integrated into the system, though they are constrained by the shared external threat.

The rules are fairly straightforward; we’ll go through them together in the first session. The game materials are in English, but depending on the group composition and preferences, we can also play in German. If desired, players can bring a total of 2 sets of 10 d6 in two different colors, or you can use the special dice designed for the game. Otherwise, as preparation, watching an “Alien” film of your choice is recommended…

Just tell me when!

Even though the adventure is officially labeled as a one-shot, it can’t be played through in a single evening. Overall, I anticipate it will take 2-3 sessions. The first two dates are:

    • Thursday, 12th of October at 6pm
    • Thursday, 19th of October at 6pm

If necessary, there might be another session by arrangement.

Sign up

If you want to participate or have questions, please contact us at info@kul-verein.ch with the subject “Alien”.

-Fritz

Header: Free League Publishing

System of the Month september: Cities Without Number

The world is neon and dust.

There is nothing more than the flesh. There is nothing greater than the wires. There is nothing to dream that is not sold and nothing to worship that is not made. It is a mirrorshade world of human reflections, every red hunger and every black passion worshiped in cathedrals of glass and greed. The great love their sins like children and the least want only to be great. Who could hope for more?

Cities Without Number is a cyberpunk role-playing game built for sandbox adventures in a dystopia of polished chrome and bitter misery. Whether polished metal or flesh and blood, your operators will risk their lives and more to seize those precious things a merciless world would keep from them.

What to know?

GM Tim is playing the self-written mission “On Cloud 9” with you. We are using pre-made characters that are still in development. The rules, very similar to D&D, will be explained on-site and learned together.

The game can be run in english or german. Let me know your preference!

Disclaimer: The mission includes themes such as (gang-) violence, drug consumption, prostitution, and social misery.

Where to go?

The mission will probably be run in one session on

Saturday, 9th of September ’23 at 6pm at KuL

Want to join the game? Write us on info@kul-verein.ch with the subject “CWN”

Header: Sine Nomine Publishing

Master’s Talk in October

The Master’s Talk will be held in English.

If the terms “action adjudication”, “railroad” and “three-clue-rule” make you look perplexed, if you are interested in the delicate art of game mastery (see also What is Pen & Paper?) or if you have already honed it to near perfection, then the Master’s Talk is the perfect event for you!

With the Master’s Talk, we have created a vessel where game masters can exchange ideas about battlemap design, discuss questions about past game sessions, or share their experiences.

This Master’s Talk will be held on Thursday, October 5th from 6 p.m. to approximately 8:30 p.m. in the Erupt. Be there!

To make the Master’s Talk a little different from a loose meeting over a cold drink, we have come up with some topics that we would like to discuss. There will be short inputs on various topics prepared by some of the game masters to start a discussion. Because we have so many questions for our fellow game leaders and hope others have as many.


1. topic: How to start a campaign

Tim thinks about how he would start his next campaign with a fixed roster of players. What does he need? What is not needed? This topic might be interesting for newish GM’s.

2. topic: tba

  • Music
  • RPG-Systems
  • Overland Travel
  • How to Horror
  • Traps
  • Riddles
  • How to start a campaign
  • Notetaking
  • Session recaps
  • Action economy
  • Battlemaps
  • Safetytools
  • Onepagedungeons
  • Improvisation

We look forward to the Master’s Talk and are eager to hear how other game masters approach this exciting and fulfilling role.

Have a comment, question, or suggestion for future topics, let us know in the comments or via info@kul-verein.ch! Registration is not required.

Introducing the Pathfinder Society

For several months now, the KuL-room has also become the home of the Pathfinder Society. Time to properly introduce ourselves!

A globally played, living campaign

The Pathfinder Society is an official campaign by the creators of Pathfinder. New adventures are released monthly – and certain decisions made by the players even influence the upcoming adventures. Therefore, your own character is also stored online, and you receive an Organized Play ID that you bring with you to the sessions. The played adventures are recorded on a Chronicle sheet and reported back to Paizo by the Game Master via a website. This allows you to participate in official Pathfinder Society adventures with your character anywhere in the world.

So, Who Exactly Is This Society?

The Pathfinder Society is a network of adventurous heroes who want to know what lies beyond the horizon, what knowledge long-lost civilizations have left us, and what new friendships can be formed and what companions can be found in the distance.

It is not without reason that the Society’s credo is “Explore. Report. Cooperate.”! All members are encouraged to acquire new knowledge and make it accessible to other Pathfinders. Equally important is to support others, seek new allies, and never lose one’s curiosity for new adventures.

Several factions are part of the Pathfinder Society. They do not compete with each other, but each has their own ideas and priorities when it comes to implementing the goals of the Society. As a member of the Pathfinder Society, you join a faction and earn reputation with your chosen faction with each successfully completed adventure, which you can use over time for various bonuses.

For more information, visit the English website of Paizo.

One-Shot Series instead of a Campaign

The Pathfinder Society adventures are self-contained one-shots that can be played in one evening. However, a common thread runs through different adventures, so that within a season lasting a year, a cohesive story can be experienced.

Since life away from the role-playing table often disrupts scheduling, it’s not a problem if you miss one adventure or another. You can join in at any time and rejoin after missed game sessions.

Getting Involved

Currently, the Pathfinder Society meets once a month – specifically on the second Wednesday of the month. You can find more information in the Tyton calendar.

Header image courtesy of Paizo Inc.

For Newcomers: The Fall of Silverpine Watch

The game can be held in english or german. GM will be Tim.

You are members of a mercenary troop escorting the gnome merchant Oona Tealeaf through the rugged hills of Aesternia, a fantasy land à la Tolkien. Along the way, you not only overcome the dangers of the wilderness but also need to pass through the fortress known as Silverpine Watch.

Will you unveil the mystery of the seemingly abandoned castle…?

What do I need to know?

This is the second run of my favorite adventure, but this time we’re playing Worlds Without Number, a wonderful alternative to D&D. It’s a bit more dangerous than D&D 5e and draws inspiration from the Old School Renaissance.

You will assume the roles of 3-5 characters that you’ll embody during the game. We’ll distribute the characters together on the day of the game.

There is a free version of WWN!

This adventure accommodates 3-5 players and will take place on Monday, August 28th, at 6:00 PM. The session will last approximately 4 hours.

Sign up by emailing us at info@kul-verein.ch!

Header Image by Scott “AngryGM” Rehm

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