Category: Events EN Page 14 of 16

Master’s Talk in June

The Master’s Talk is expected to be held in English.

If the terms “action adjudication”, “railroad” and “three-clue-rule” make you look perplexed, if you are interested in the delicate art of game mastery (see also What is Pen & Paper?) or if you have already honed it to near perfection, then the Master’s Talk is the perfect event for you!

With the Master’s Talk, we have created a vessel where game masters can exchange ideas about battlemap design, discuss questions about past game sessions, or share their experiences.

The second Master’s Talk will be held on Wednesday, June 14 from 6 p.m. to approximately 8:30 p.m. in the KuL-Room. Be there!

To make the Master’s Talk a little different from a loose meeting over a cold drink, we have come up with some topics that we would like to discuss. There will be short inputs on various topics prepared by some of the KuL game masters to start a discussion. Because we have so many questions for our fellow game leaders and hope others have as many.


1. topic: Traps

How do you use traps correctly so that they are fun? How should players be made aware of them (or not) and how deadly should they be? Listen to Tim’s thoughts on this and join the discussion!

2. topic: open

The second topic is still open. Would you like to present a topic? This can be a whole lecture or just a specific question. Then get in touch with us!

If there is no second topic we will probably grab something from this list:

  • Riddles
  • Difference of different systems
  • Music and how to use it
  • How to start a campaign
  • Notes – how to make them right
  • Session recaps
  • Action economy

We look forward to the Master’s Talk and are eager to hear how other game masters approach this exciting and fulfilling role.

Have a comment, question, or suggestion for future topics, let us know in the comments or via info@kul-verein.ch! Registration is not required.

Also interesting:
Master’s Talk in May
The first Master’s Talk

KuL-Intro Adventure: Masque of the Worms

CANCELED

The game will be held in german.

If you’ve always wanted to try the pen-and-paper role-playing game Dungeons & Dragons, GM Manuel offers you the opportunity in May. A group of brave adventurers embark on the trail of Baroness Elenore Rennet and explore the mystery of Moldavia Manor. Will you survive the horrors of the house?

What do I need to know?

We are playing the fifth edition of Dungeons & Dragons. We are looking for people who want to immerse themselves in this legendary pen & paper role-playing game. You can find a interpretation of pen & paper here.

You will assume the roles of 3-5 characters that you embody in the game. We will assign the characters together on game day.

This adventure is suitable for 3-5 players and will take place on
Sunday, 21.5. at 13:30.
We will play for +- 4 hours.

Registration via info@kul-verein.ch

I’m curious!

You can find the quickstart rules for D&D 5e here. The chapters of the first part are not relevant for this game. The chapters of the second part deal with the rules.

Titleart from the adventure by Kelsey Dionne from the Arcane Library.

Master’s Talk in May

The Master’s Talk is expected to be held in English.

If the terms “action adjudication”, “railroad” and “three-clue-rule” make you look perplexed, if you are interested in the delicate art of game mastery (see also What is Pen & Paper?) or if you have already honed it to near perfection, then the Master’s Talk is the perfect event for you!

With the Master’s Talk, we have created a vessel where game masters can exchange ideas about battlemap design, discuss questions about past game sessions, or share their experiences.

The second Master’s Talk will be held on Wednesday, May 17 from 6 p.m. to approximately 8:30 p.m. in the Erupt Lounge. Be there!

To make the Master’s Talk a little different from a loose meeting over a cold drink, we have come up with some topics that we would like to discuss. There will be short inputs on various topics prepared by some of the KuL game masters to start a discussion. Because we have so many questions for our fellow game leaders and hope others have as many.


1. topic: How to make Battlemaps

Example of a battlemap

Especially in DnD, but also in other systems, battlemaps, the map on which your minis are placed, are an integral part of a battle. But where do you find great maps or how do you create them yourself? And how do you make them interesting? Mario does the research and shares the results with you!

2. topic: open

The second topic had to be postponed. Get in touch if you would like to do something!The second topic had to be postponed. Get in touch if you would like to do something!

“How to take notes in a smart way – or how to take notes, organize and look them up in future session without making a huge mess!” Discuss with Fiona the best ways to never lose track of your groups spontanious shenanigans.


We look forward to the Master’s Talk and are eager to hear how other game masters approach this exciting and fulfilling role.

Have a comment, question, or suggestion for future topics, let us know in the comments or via info@kul-verein.ch! Registration is not required.

Also interesting: The first Master’s Talk.

One-Shot-Monday Numenéra (Cypher System)

The sessions will be played in German.

The one-shot assembly make a trip to Wednesday and Tuesday. This time Numenéra (Cypher System) is tried.

Numenéra, the ninth world lies a billion years in the future. In the time until then, there have been eight mega-civilizations. The people of the Ninth World know very little about them. One of them has probably mastered time travel, another has founded a galactic empire, and another has explored a multiverse with different dimensions. What is known is that at least one of the mega-civilizations was not human and that for a time there were no humans on Earth at all.

The mega-civilizations have totally changed the Earth and life on it. Large parts of the landscape are completely artificial formations from the dark depths of a forgotten prehistory.

The planet Mercury has disappeared. The people of the ninth world do not miss it because they never knew it existed. Even the earth beneath our feet is in fact artificial – particles of plastic and metal and bioengineered outgrowths eroded by incomprehensible eons.

The ninth world is a kind of Renaissance civilization. But instead of rediscovering the technology of ancient Greece and Rome, the people of the ninth world are rediscovering the technology of these mega-civilizations. This technology is known as Numénera. In most cases, it can be assumed that people are NOT using these items as they were originally intended. Their original purpose is often completely mysterious. It is rather like when we find a CD and use it as a mirror or the screen of a cell phone as a flashlight.

When?

We’ll play at least twice, but we’ll see how long we feel like it. Reserve Wednesday 5. and Wednesday 24.5. each starting at 6:00pm.

What do I need to know?

We will find out together how the game works. So even inexperienced adventurers are welcome. You use one of the 6 pre-made characters and I take care of the rules. Characters can be freely chosen in terms of gender, appearance and name.

If you want to know more you can find the rules explained here in a nutshell:

Special?

Please indicate your desired character when registering at info@kul-verein.ch. First come, first serve.

I am looking forward to it!
Rebi

For (beginner) GM’s: Master’s Talk

The Master’s Talk takes place in English.

Wether you’re a beginner Game Master, scratching your head at the terms “action adjudication,” “railroad,” and “three-clue-rule”, you don’t really have an idea what GMing is about (see What is Pen&Paper?) or you’re a seasoned GM looking to perfect the delicate art of storytelling, then the Master’s Talk is the event for you!

Get ready to delve into the intricate world of game mastering with like-minded individuals as we discuss battlemap design, debate questions from past gaming sessions, and brag about our wildest Total Party Kills (TPKs).

The first Master’s Talk is happening on Thursday, April 13th, at 6 pm until approx. 9 pm in the KuL room. Be there!

We don’t expect this to be just a casual get-together over a cold drink. We have so many questions to fellow GM’s and hope others have as many. We’ll have short inputs to different topics from some of KuL’s GameMasters to start a discussion and Mario will be moderating the conversation, keeping our wild thoughts on track. And these topics are just the beginning – who knows where the conversation will take us!


Topics for the first Master’s Talk are:

1st topic: Safety-tools at the table

A way to enjoy TTRPG is to enjoy the feelings that you can explore while playing and understanding the boundaries within yourself that you can push. As fascinating as this is, is at the same time important to be safe while doing so. Join in this discussion with Daniele about Safety Tools at the table and how to understand and respect each others’ limits without breaking immersion. He will use this tool as an example.

2nd topic: Preparing a one-page-dungeon

When you first take on the role of game master, so-called one-page dungeons can provide a wonderful foundation for preparing your first gaming session. Tim is thinking about what tools and preparations he needs to turn the Quintessential Dungeon into a (hopefully) successful adventure. And maybe even play it in the future!

A dungeon full of classic D&D tropes

3rd topic: Preparation for improvisation

In every game the GM will be forced to improvise some minor or major aspect of the adventure, the campaign or the world. Its simply impossible to prepare a fleshed out answer/situation to every possible choice the players will make. What is possible however, is to prepare tools that help making things up on the spot. So let’s talk with Rebi about tools for improvisation, what works and what does not and if prepared improvisation can reduce the workload of the GM.


We look forward to a night of getting together and I am so interested in how other GM’s approach different topics connected to this beautiful and tough craft!

If you have questions or proposals for future topics: please let us know in the comments or via info@kul-verein.ch

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