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System of the Month December: Blades in the Dark

Blades in the Dark is a tabletop role-playing game about a gang of daring rogues seeking their fortune in the haunted streets of an industrial fantasy city. There are robberies, chases, occult secrets, dangerous deals, bloody skirmishes, and above all, riches to be had—if you’re brave enough to take them.

You and your young gang must hold your own against rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city guard, and the siren songs of your own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?

The peculiarities of the system (Forged in the Dark)

Blades in the Dark uses the Forged in the Dark rule system, which features several unique mechanisms that shape the feel of the game:

  • The Score: Instead of playing out every detail of the plan, the game often begins directly with the score. The players briefly explain their intentions and plan, and the game master (GM) asks how they will get into the target location. Details of the plan are purchased as flashbacks during the score. This keeps the momentum high and avoids lengthy preliminary skirmishes.
  • Position and Effect: A central dice mechanism. Before the roll, the GM and the player determine the position (safe, endangered, desperate) and the effect (low, normal, high) of the intended action. This immediately signals the risks and rewards associated with the roll, making the players’ decisions more profound.
  • Stress and Resistance: Player characters (SCs) can take on stress to roll additional dice, cancel a bad roll, or buy a flashback. They can also use stress to resist and mitigate the consequences (damage, capture, etc.) of a bad roll with a resistance roll. Stress is a valuable but limited resource that encourages constant weighing of risk and reward.
  • The Clan (The Crew): The gang itself is a character with its own abilities, strengths, and a stronghold (Lair). The clan’s progress in the criminal underworld is represented by influence (Reputation) and control over territories (Claims). The game is as much the story of the gang’s rise as it is that of the individual villains.
  • Vices and Heat: To relieve stress, the PCs must indulge in their vices (e.g., gambling, drugs, romance), which often leads to new, unforeseen complications. Every criminal act generates heat (the attention of the city guard), which makes the consequences of the gang’s actions directly felt.

Registration: Are you interested? Then head over to our Discord-Server and register for the events there and check out the corresponding “System of the Month” post.

You can find all further information there and if you have any questions, they will be able to answer them.

Dates:

  • 04.12.25 – English– Time: 18:00 to 22:00 – Mission: “A daring crew of Bravos brawl with a rival gang for control of the streets.”
  • 09.12.25 – English– Time: 18:00 to 22:00 – Mission: “A coldblooded band of Assassins execute a hit on a noble target, at a masquerade ball.”
  • 17.12.25 – English– Time: 18:00 to 22:00 – Mission: “The members of a strange Cult steal from a merchant conclave to… give gifts to the poor and appease their strange lord?”

System of the Month November: Draw Steel

A new game for a new age! Draw Steel is the breathtaking new, action-oriented, fantasy RPG from MCDM that’s both fun to play and fun to run!

Designed for five players, meant to be played using maps with a grid, Draw Steel is the result of thousands of hours of testing and polish. 

In Draw Steel, your character grows more powerful over the course of the battle, not less! Characters build heroic resources over the course of the battle so battles get more interesting round by round! 

But Draw Steel is not only a game about epic battles against hideous monsters. The game also features robust, detailed rules for…

Montages! Cinematic sequences where the heroes work together, using their skills in imaginative ways to defeat a series of non-combat challenges. Navigate a deadly swamp! Escape a collapsing ruin! The montage rules make it easy for directors to design new montages and challenge their players in creative new ways outside of combat.

Negotiations! Convincing an NPC to help you (or stop helping your enemy) can radically change any adventure. 

The rules for character creation in Draw Steel produce three dimensional characters and with the negotiation rules, you can quickly make any NPC a fully realized character with their own motivations.

Registration: Are you interested? Then head over to our Discord-Server and register for the events there and check out the corresponding “System of the Month” post.

You can find all further information there and if you have any questions, they will be able to answer them.

Dates:

  • 02.11.25 – English – Time: 14:00 to 18:00
  • 19.11.25 – English – Time: 18:30 to 22:30

System of the month September: Daggerheart

Welcome to Daggerheart, a new epic TTRPG from Darrington Press. Powered by an innovative card and Duality Dice design, Daggerheart blends tactical depth with narrative freedom, empowering each group to make the game their own.

Daggerheart is a system where GMs and players share in narrative worldbuilding, and every choice matters as the adventure hangs in the balance between hope and fear! With streamlined rules, 279 beautifully illustrated cards, easy onboarding for fast pick up and play, story-first mechanics, and more, Daggerheart is calling!

This is how we play—with bold choices, unforgettable characters, and stories that last long after the dice and cards are put away. Now, it’s your turn.

Daggerheart is a fantasy tabletop roleplaying game of brave heroics and vibrant worlds collaboratively built with your gaming group. The ebbs and flows of Hope and Fear shape the story, while the card system brings your characters’ backgrounds and capabilities to life with dynamic illustrations. With a focus on narrative and character-driven stories, Daggerheart encourages every player to be a storyteller. Start your adventure today!

Registration: Are you interested? Then head over to our Discord-Server and register for the events there and check out the corresponding “System of the Month” post.

You can find all further information there and if you have any questions, they will be able to answer them.

Dates:

  • 10.09.25 – English – Time: 18:30 to 22:30
  • 21.09.25 – English – Time: 14:00 to 18:00
  • 27.09.25 – English – Time: 14:00 to 18:00

System of the month October: The Skeletons

Years fly by like dead leaves. Everything is darkness. Everything is silence. You stand vigilant before the sarcophagus without thought or breath-such is your compulsion. You do not remember your name and still you watch. The flesh has fallen off your bones and still you watch.

And then one day there is light and motion and you weigh your bearded axe and raise your shield, lusting for the fray, eager to measure your skill against these tomb-robbing children so full of blood. You’ll never be alive again, but in this moment-in the chaos between violation and destruction-you truly live, and you remember what you once were, and you taste the sun.

The Skeletons is meditative structured freeform game for 1-6 players. You’ll need a few hours and a private space.

The Skeletons flips the script on the classic dungeon crawl— here you play not the intruders, but the guardians, cursed to spend all of eternity defending a tomb. As time passes, both the tomb and its guardians will change. Ferocious battles are fought and won, and the skeletons slowly remember who and what they once were. Melancholy, introspective and spanning epochs, The Skeletons is unlike anything you’ve ever played.

Registration: Are you interested? Then head over to our Discord-Server and register for the events there and check out the corresponding “System of the Month” post.

You can find all further information there and if you have any questions, they will be able to answer them.

Dates:

  • 08.10.25 – German – Time: 18:30 to 22:00
  • 17.10.25 – English – Time: 18:30 to 22:00
  • 22.10.25 – German – Time: 18:30 to 22:00
  • 29.10.25 – English – Time: 18:30 to 22:00

Kul – Quests – The Sincere Series

Welcome to “The Sincere Series,” a kul-quest that delves into storytelling beyond lighthearted adventures, exploring deeper themes of life, emotions, and secrets. This series offers four standalone one-shot games, each with its unique narrative but united by their somber and thoughtful tone.

Epitaph: A Life Reflecting Through Moments

Begin at the end in Epitaph, where you play a character who has died. Explore their life through significant moments, reflecting on what made them special. Whether a devoted grandmother or an arrogant wizard, your character’s story is messy, complicated, and beautiful, inviting introspection into their journey.

One Child’s Heart: Building Connections in Crisis

In One Child’s Heart, take on the role of child welfare professionals helping a child navigate crisis. Using innovative mechanics like dice systems and tokens, you’ll build connections through meaningful conversations, mirroring real-life resilience and support. This game highlights the power of empathy and dialogue.

Buried Deep: Gothic Secrets Unveiled

Inspired by gothic literature, Buried Deep reveals family secrets using a card deck to navigate complexities. As a family uncovering hidden truths, you’ll grapple with morally grey characters and long-held secrets, much like in classic tales such as “Crimson Peak” and “Wuthering Heights.”

Fall of Magic: Witnessing the Fade of Enchantment

In Fall of Magic, journey to Umbra where magic is dying alongside the Magus. Explore themes of friendship and travel as you witness the decline of an ancient power, questioning what it means to hold onto fading magic.

Registration: Are you interested? Then head over to our Discord-Server and register for the events there and check out the corresponding “KuL Quests” post.

You can find all further information there and if you have any questions, they will be able to answer them.

Details

  • Note: In order to give as many players as possible a chance, we would appreciate it if you register for a maximum of 2 to 3 games to give others a chance as well
  • Sign-Up Limits: Each player can join up to 2-3 sessions to maximize participation.
  • Character Creation: Begins at each session, ensuring fresh starts and focus on the story.

Dates:

  • 05.07.25 – English – Time: 16:00 to 20:00
  • 12.07.25 – English – Time: 16:00 to 20:00
  • 20.07.25 – English – Time: 16:00 to 20:00
  • 26.07.25 – English – Time: 16:00 to 20:00

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