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KuL Quest: A Fools Errand

The list of unplayed games is ever-growing, and sometimes you just need a fixed date to finally sit down and learn one. Or perhaps you’d like to learn a system together with others — in an environment where no one is expected to know it, and everyone figures things out as they go.

That’s the idea behind this KuL-Quest.

We’ll go through the rules, build characters and a world, and then try out a few scenes. Where possible, some rules and documents will be shared beforehand. The organizer does not necessarily know the rules by heart; this format is meant to provide a space where struggles, questions, and time spent looking up rules are all part of the experience.
It’s also an opportunity to try DMing the system if someone of the group wants to.

In short: a learning-by-doing approach.

On the 28.12.2025 we’ll do just that with the system ‘A Fools Errand’
We’ll meet at 14:00 and work on the game. Breaks and dinner will be planned together.

What is A Fools Errand?

You are Fools on a journey to see the World.
A Fool’s Errand is a storytelling roleplaying game about grappling with godhood and keeping the gods in check. Use tarot cards to add complications and resolve obstacles as you explore the 5th Collide and the Dream & Digital Networks.

Tell an expansive science fantasy story both in the waking world and the surrealistic subconscious realms. Contend with calamity and decide whether to indulge or deny this world’s gods: the Major Arcana.

Will you agree with Death’s stance on immortality?
Will you deny Justice’s rigid punishments?
Will you indulge the Tower’s chaotic upheaval?

Your choices will influence the gods’ Calamities. But at the end of it all, you are the Fool – the one Major Arcana that carries infinite potential.

So, make your Fools: Android, Human, or somewhere in between. Tether these Fools to the Major Arcana with thematic motivations. Build the biggest Calamity in this world’s history. Prepare to confront your own Big Oops.

KuL-Quest: Technoir

Technoir:
high-tech, hard-boiled roleplaying
Playing it safe isn’t working anymore; you’re not going to get out of this clean. You have illicit tech and the talent to use it. Time to go shake the city and see what falls out. You’ll get hurt, sure, but what kind of pain will you deal out?

You play protagonists like cyber-tweaked couriers, hard-nosed investigators, and drugged-out hackers making opportunities for themselves in a despairing world. Using a rules-light system with enough intricacies to spark new fires of hardboiled crime novels and cyberpunk science fiction, Technoir lets you coax, hack, fight, prowl, and shoot your way through a dark future.

Technoir uses a simple core mechanic in which verbs are used to push adjectives onto characters.(For example, you might use your character’s Hack verb to push the adjective “exploited” onto a gunrunner’s security system).

For those of you unfamiliar with the system, I will run through character creation and basic examples for the first half hour.

The goal is to play within the same story for all four sessions, so players are encouraged to show up for most, if not all sessions, if they can.

Registration: Are you interested? Then head over to our Discord-Server and register for the events there and check out the corresponding “System of the Month” post.

You can find all further information there and if you have any questions, they will be able to answer them.

Dates:

  • 03.02.26 – Englisch– Zeit: 18:00 bis 22:00 Uhr
  • 11.02.26 – Englisch– Zeit: 18:00 bis 22:00 Uhr
  • 17.02.26 – Englisch– Zeit: 18:00 bis 22:00 Uhr
  • 25.02.26 – Englisch– Zeit: 18:00 bis 22:00 Uhr

System of the Month January: Green Oaks

Green Oaks is a role-playing game where each player takes on the role of an Elder living in Green Oaks, a charming, greenery surrounded structure. Rumors swirl that great treasures are hidden in its basement, though some believe the entire building is actually an alien base conducting experiments on its elderly residents. Local youths whisper that the structure is built over an ancient Native American cemetery, while others say it’s the very mouth of Hell.

Registration: Are you interested? Then head over to our Discord-Server and register for the events there and check out the corresponding “System of the Month” post.

You can find all further information there and if you have any questions, they will be able to answer them.

Dates:

  • 15.01.26 – Englisch– Zeit: 18:30 bis 22:30 Uhr
  • 27.01.26 – Englisch– Zeit: 18:30 bis 22:30 Uhr

System of the Month December: Blades in the Dark

Blades in the Dark is a tabletop role-playing game about a gang of daring rogues seeking their fortune in the haunted streets of an industrial fantasy city. There are robberies, chases, occult secrets, dangerous deals, bloody skirmishes, and above all, riches to be had—if you’re brave enough to take them.

You and your young gang must hold your own against rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city guard, and the siren songs of your own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?

The peculiarities of the system (Forged in the Dark)

Blades in the Dark uses the Forged in the Dark rule system, which features several unique mechanisms that shape the feel of the game:

  • The Score: Instead of playing out every detail of the plan, the game often begins directly with the score. The players briefly explain their intentions and plan, and the game master (GM) asks how they will get into the target location. Details of the plan are purchased as flashbacks during the score. This keeps the momentum high and avoids lengthy preliminary skirmishes.
  • Position and Effect: A central dice mechanism. Before the roll, the GM and the player determine the position (safe, endangered, desperate) and the effect (low, normal, high) of the intended action. This immediately signals the risks and rewards associated with the roll, making the players’ decisions more profound.
  • Stress and Resistance: Player characters (SCs) can take on stress to roll additional dice, cancel a bad roll, or buy a flashback. They can also use stress to resist and mitigate the consequences (damage, capture, etc.) of a bad roll with a resistance roll. Stress is a valuable but limited resource that encourages constant weighing of risk and reward.
  • The Clan (The Crew): The gang itself is a character with its own abilities, strengths, and a stronghold (Lair). The clan’s progress in the criminal underworld is represented by influence (Reputation) and control over territories (Claims). The game is as much the story of the gang’s rise as it is that of the individual villains.
  • Vices and Heat: To relieve stress, the PCs must indulge in their vices (e.g., gambling, drugs, romance), which often leads to new, unforeseen complications. Every criminal act generates heat (the attention of the city guard), which makes the consequences of the gang’s actions directly felt.

Registration: Are you interested? Then head over to our Discord-Server and register for the events there and check out the corresponding “System of the Month” post.

You can find all further information there and if you have any questions, they will be able to answer them.

Dates:

  • 04.12.25 – English– Time: 18:00 to 22:00 – Mission: “A daring crew of Bravos brawl with a rival gang for control of the streets.”
  • 09.12.25 – English– Time: 18:00 to 22:00 – Mission: “A coldblooded band of Assassins execute a hit on a noble target, at a masquerade ball.”
  • 17.12.25 – English– Time: 18:00 to 22:00 – Mission: “The members of a strange Cult steal from a merchant conclave to… give gifts to the poor and appease their strange lord?”

System of the Month November: Draw Steel

A new game for a new age! Draw Steel is the breathtaking new, action-oriented, fantasy RPG from MCDM that’s both fun to play and fun to run!

Designed for five players, meant to be played using maps with a grid, Draw Steel is the result of thousands of hours of testing and polish. 

In Draw Steel, your character grows more powerful over the course of the battle, not less! Characters build heroic resources over the course of the battle so battles get more interesting round by round! 

But Draw Steel is not only a game about epic battles against hideous monsters. The game also features robust, detailed rules for…

Montages! Cinematic sequences where the heroes work together, using their skills in imaginative ways to defeat a series of non-combat challenges. Navigate a deadly swamp! Escape a collapsing ruin! The montage rules make it easy for directors to design new montages and challenge their players in creative new ways outside of combat.

Negotiations! Convincing an NPC to help you (or stop helping your enemy) can radically change any adventure. 

The rules for character creation in Draw Steel produce three dimensional characters and with the negotiation rules, you can quickly make any NPC a fully realized character with their own motivations.

Registration: Are you interested? Then head over to our Discord-Server and register for the events there and check out the corresponding “System of the Month” post.

You can find all further information there and if you have any questions, they will be able to answer them.

Dates:

  • 02.11.25 – English – Time: 14:00 to 18:00
  • 19.11.25 – English – Time: 18:30 to 22:30

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Katakomben & Lindwürmer & 2025