Author: Mujit Page 1 of 5

System of the Month: Goblin Errands

Anyone who has ever wondered if three goblins in a trench coat actually pass for a single adult, or if a locked door can be persuaded to open through pure seduction, should take a look at Goblin Errands.

What is Goblin Errands?

Goblin Errands is a “no-prep, rules-light” role-playing game where chaos is practically guaranteed. In a world that was definitely not built for small, clumsy creatures with questionable decision-making skills, you step into the roles of goblins. Your goal? To complete seemingly mundane tasks, so-called “errands.”

What makes it special: There is no traditional combat, no hit points, and above all, no complicated preparation. It is the perfect system to put all those absurd plans into action that would usually fail in “more serious” RPGs due to the consequences (or the game master).

How is it played?

Instead of wading through endless rule tables, Goblin Errands relies on narrative freedom and comedic timing. Since there are no HP, “failure” is not the end of a character, but usually the beginning of an even funnier situation.

The goblins don’t fight dragons; they fight the pitfalls of everyday life:

  • How do you buy a loaf of bread when your only currency is three shiny buttons and a dead fish?
  • How do you deliver a package when you get distracted by a particularly beautiful mushroom along the way (and promptly mutate into one yourself)?

Registration:

Are you interested? Then head over to our Discord server, sign up for the events there, and check out the corresponding “System of the Month” post.

You can find all further information there, and if you have any questions, they can be answered on the server as well.

Dates:

  • 09.04.26 – English – Time: 18:30 to 22:00
  • 15.04.26 – English – Time: 18:30 to 22:00
  • 23.04.26 – English – Time: 18:30 to 22:00
  • 29.04.26 – English – Time: 18:30 to 22:00

Kul Quest: Outgunned Adventure

“Learning together with others” is entering its second round, and this time you should remember to pack your parkas and signal pistols!

Professor Wieloch has discovered a trail that goes far beyond the history books. You swap everyday life for the eternal ice of Greenland and plunge into a cinematic adventure.

The System: Outgunned Adventure

The game is played using the Outgunned Adventure system, which is perfect for stories in the style of Indiana Jones, The Mummy, or Uncharted. It’s fast-paced, heroic, and focuses entirely on action and overcoming impossible obstacles.

The Adventure: The Fall of Atlantis

Your journey begins with Part 1: Frozen Legacy. At the behest of Professor Wieloch, you will head into the unforgiving, frozen landscape of Greenland. Your objective: locate the legendary tomb of the Viking explorer Erik the Red.

What starts as an archaeological expedition quickly evolves into a race against time and a dark power. Find the key. Open the tomb. And prepare yourselves—this adventure is about to get much bigger than anyone expected.

Content Warning: As the setting is inspired by 1930s/40s pulp adventures, the story features Nazis as antagonists.

  • Language: The adventure will be conducted in English.
  • Flexibility: “Drop-in-drop-out” is possible if you cannot attend all sessions of a round. However, for the best narrative experience and group dynamic, we’d love for you to be there for the whole journey.
  • Registration: Are you interested? Then head over to our Discord server, register for the events there, and check out the corresponding “kul-quests” post.

Dates & Rounds

We are offering the adventure for two separate groups. Choose the schedule that fits your calendar best!

Round 1

  • Session 1: Sunday, April 5, 2026 | 14:00 – 19:30
  • Session 2: Monday, April 6, 2026 | 14:00 – 19:30

Round 2

  • Session 1: Thursday, April 2, 2026 | 18:30 – 22:00
  • Session 2: Friday, April 10, 2026 | 18:30 – 22:00
  • Session 3: Saturday, April 25, 2026 | 14:00 – 18:00

Mothership – In space, no one can hear you break the rules

Mothership is an old-school renaissance (OSR) style science fiction horror role-playing game. Imagine the claustrophobic isolation of Alien, the madness of Event Horizon, or the industrial decay of Dead Space as you play the crew of a spaceship or research station. You slip into the roles of factory workers, scientists, and androids trying to survive in a cold, indifferent universe.

The system is extremely deadly and uses an intuitive W100 system. It’s not about being a hero, but about surviving the next disaster long enough to maybe reach a shore leave.

Important points:

  • Characters: Ready-made characters will be provided or created together at the beginning of the session, unless the game master informs you otherwise in advance.
  • Stress & Panic: We will learn together how the system simulates psychological stress. Every wrong decision increases your stress until a critical moment triggers the dreaded Panic Check.
  • Survival (or failure) together: We will play a short scenario to test the mechanics on the fly. In Mothership, rules are tools for creating tension—not for preventing death.
  • Dates: You can participate in one or more sessions. If there are spots available, you are welcome to participate in more than one.
  • Number of players: We usually aim for 4-6 players per session, but feel free to ask your game master.

Registration: Are you interested? Then head over to our Discord server, register for the events there, and check out the corresponding “System of the Month” post.

You can find all further information there, and if you have any questions, they can be answered there as well.

Dates:

  • 04.03.26 – English – Time: 18:00 to 22:00 
  • 10.03.26 – English – Time: 18:00 to 22:00 
  • 18.03.26 – English – Time: 18:00 to 22:00 
  • 24.03.26 – English – Time: 18:00 to 22:00 

System of the Month February: Nimble 2e

Nimble 2e is a fast-paced, tactical, and fully 5e-compatible TTRPG designed for groups who consider cumbersome and complicated rules a waste of time. It combines the best elements of the most popular role-playing games to finally eliminate the problem of endless battles. The system gives players and game masters more interesting decisions to make, reduces waiting times, and puts the focus back on experiencing epic stories.

Nimble 2e originally started as a “hack” in the dark corners of the role-playing community to break the inertia of traditional combat and shift the focus to experiencing stories.

Some claim the system is so efficient that it blurs the line between strategy and pure intuition, while skeptics believe that the system’s deadly speed was only made possible by a pact with the dice gods!

Language: English
Number of players: 2-5

Registration: Are you interested? Then head over to our Discord-Server and register for the events there and check out the corresponding “System of the Month” post.

You can find all further information there and if you have any questions, they will be able to answer them.

Dates:

  • 12.02.26 – English – Time: 18:30 to 22:30
  • 22.02.26 – English – Time: 14:00 to 18:00
  • 26.02.26 – English – Time: 18:30 to 22:30

KuL Quest: A Fools Errand

The list of unplayed games is ever-growing, and sometimes you just need a fixed date to finally sit down and learn one. Or perhaps you’d like to learn a system together with others — in an environment where no one is expected to know it, and everyone figures things out as they go.

That’s the idea behind this KuL-Quest.

We’ll go through the rules, build characters and a world, and then try out a few scenes. Where possible, some rules and documents will be shared beforehand. The organizer does not necessarily know the rules by heart; this format is meant to provide a space where struggles, questions, and time spent looking up rules are all part of the experience.
It’s also an opportunity to try DMing the system if someone of the group wants to.

In short: a learning-by-doing approach.

On the 27.12.2025 we’ll do just that with the system ‘A Fools Errand’
We’ll meet at 14:00 and work on the game. Breaks and dinner will be planned together.

What is A Fools Errand?

You are Fools on a journey to see the World.
A Fool’s Errand is a storytelling roleplaying game about grappling with godhood and keeping the gods in check. Use tarot cards to add complications and resolve obstacles as you explore the 5th Collide and the Dream & Digital Networks.

Tell an expansive science fantasy story both in the waking world and the surrealistic subconscious realms. Contend with calamity and decide whether to indulge or deny this world’s gods: the Major Arcana.

Will you agree with Death’s stance on immortality?
Will you deny Justice’s rigid punishments?
Will you indulge the Tower’s chaotic upheaval?

Your choices will influence the gods’ Calamities. But at the end of it all, you are the Fool – the one Major Arcana that carries infinite potential.

So, make your Fools: Android, Human, or somewhere in between. Tether these Fools to the Major Arcana with thematic motivations. Build the biggest Calamity in this world’s history. Prepare to confront your own Big Oops.

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Katakomben & Lindwürmer & 2026