The game will be in german or english. GM will be Tim.
Kalis Karr, an evil storm mage, is trying to control the land by manipulating the weather. Her minions attacked the farming village of Durn, drove out its citizens, and occupied every building. They erected a walled keep in the center of Durn, where Kalis is researching new spells. To further increase her power, Kalis stole and now wears the giant Ring of Elemental Command, crafted by a giant, as a belt. Four giants have traced the trail of the ring to Durn, and they all want it for themselves. The giants have agreed to raid the village together to increase their chances of finding the ring and punishing Kalis for her theft. They have developed a point system to determine who can claim the ring after the village is destroyed: the greatest destruction wins the prize!
What is it about?
The first of a series of 5e scenarios was developed by the designers of MCDM for their new 5e monster book FLEE MORTALS! to test their monsters.
In action-packed 5e combat, 4 players team up to face Kalis Karr. They try to individually grab the ring and get the most points at the same time. The points are recorded on a leaderboard and are waiting to be beaten in the future! The winners earn the right to eternal bragging rights!
What do I need to know?
You play as:
Bonecruncher, a hill giant
Lapis Tenebra, an obsidian stone giant
Revna the Blue, a frost giant storm hurler
Ulf the Quick, a frost giant wind sprinter
The rules and attributes of the giants can be found here. However, they are not a requirement. We will clarify all questions and distribute roles at the event.
This fantasy game, awarded with several ENnie Awards, invites you to take on the roles of plunderers and rogues who want to leave their own mark in a cursed world. In the Ravenlands you will comb the wilderness in search of legends and treasures, always on the lookout for the descendants of the Bloodmist, who have held the world in their claws for the last 700 years.
When?
Every Monday in March starting from the 6th of March at 6-10pm. We will play at least twice, but we will see how long we feel like playing.
What do I need to know?
We will figure out how the game works together. So inexperienced adventurers are also welcome. You will use one of the 4 pre-made characters and I will take care of the rules. Characters can be chosen freely in terms of gender, appearance and name.
Special?
Please indicate the desired character when registering at info@kul-verein.ch. First come, first serve.
Monday we met for the first time for the open KuL session. Our space is slowly becoming more popular and busy. Five gaming events took place in January, and we already have seven planned for February!
Brief outline of the meeting:
A logo is in the process of being created
Daniele has moved in with his 6-person D&D group and is gaming the space. Welcome!
A deco-working group consisting of Lisa & Patricia has formed. After the first prank, our new living wall, they already have many secret plans, which will be revealed soon!
We are looking for 2-3 groups who use the room regularly. If you are or know of such a group, please contact us at info@kul-verein.ch.
Merci for all donations so far! Until the end of May, the financing of the room must be clarified in order to be able to continue the project. We are therefore very grateful for further support, which you can make here.
The first One-Shot-Monday starts next week with Shadowrun run by MasterMindMario. In March, from 6.3. 18:00 we continue with Forbidden Lands with Tim as GM, registration now open via info@kul-verein.ch.
The next open meeting will be held on february 23rd at 18:00. All are welcome to bring their mustard
We forgot to take a photo. So here you have an ultrarealistic depiction of the meeting.
“So what are you doing there?” This is a question I often hear in connection with my excitement that KuL is now renting a game room. And because the short answer “role-playing games”, often causes a somewhat disconcerted frown, here is the more detailed answer.
Telling a Story
Pen & Paper role-playing games, or tabletop-role-playing-games (TTRPG) as they are called in english, are a form of collective storytelling. The duration of these stories can often extend over years, some storylines are never completed and continue to grow.
Very commited character portrayal
Players are immersed in character roles, which they have usually created themselves in advance of the game. This can range from a character with a highly detailed backstory and complex personality traits to a blank slate that just has a name. Depending on the players preference, that is.
Typically, the game is moderated by one person. There are countless names for this function in the pen & paper universe: Master, Game Master (GM), Game or Dungeon Master, Judge, Referee, etc.
The Dungeon Master describes a scene to the players
The role of the GM is to present the players with a fictional world, its settings and inhabitants, and perhaps even a prepared storyline à la Lord of the Rings. In this setting the GM confronts the players with situations in which they can act as their characters and make decisions. In the process, the players repeatedly ask themselves the question, “What would my character do?” They answer this question by verbalizing the actions that their characters perform. Confronted with the decisions & actions of the players, the GM considers what consequences they have within the game world and describes the resulting outcome. As a result, new situations arise, which again demand decisions from the players. This interplay between the master and the rest of the group form the building blocks from which our fantastic stories gradually evolve.
Playing a Game
TTRPGs are not only gathering places for hobby improvisers, but also games. The basis for shared fantasy is often provided by one of the hundreds of rulebooks that now exist. One of the most present of them is for example Dungeons & Dragons (you can find more systems, which are available in our game room here). These rulebooks provide decision support when the outcome of a verbalized action is unclear, for example whether the high wall can be scaled, the vigilant policeman outwitted, or the distant treasure island spotted.
A set of dice used in Dungeons & Dragons
Many rulebooks make use of a game mechanic that was already known in ancient times: the dice roll. The attributes and abilities of the character are usually integrated into the dice roll, which, along with their background story and name, are noted down by pen on paper at the start of the game.
This random element results in game situations that neither the players nor the GM could have foreseen, and the stories take surprising turns.
So that’s what we’re doing there. We tell stories together and play a game at the same time. Or the other way around. Me often in the role of the Game Master, the players as characters named Gilbert, Thomas, Akira or Nadjeszka, all with different personalities and abilities and armed with dice, pen and paper.
I describe the worlds, landscapes and inhabitants of Arcanor and Barovia, the principality of the vampire Strahd of Zarovich or the dark forests of Witschwod. The player characters explore these, overcome obstacles and dangers, and conduct negotiations or form alliances.
All fictional, all real
PS: An example of a story which grew over 2.5 years give the unedited playersummaries of Thomas und seinen Gefährten (german).
As a pipe dream in one of my many sleepless nights the idea of a Pen & Paper game bar came up and caused more sleepless nights full of wonder.
Half a year later, the association Katakomben & Lindwürmer (KuL) rents an office space in the center of Bern, which becomes a place for collective telling of fantastic stories and adventures several times a week.
Low-LvL furniture has been organized, bureaucracy overcome, contacts made and a website created to get a little closer to the dream of the perfect pen & paper room. But there is still a long way to go. Infrastructure and concepts need to be developed. We have ideas for events, expansion and activities and create resources to implement them.
Now, of course, all this fun costs money. At the moment, the fixed costs are gladly taken over by the association’s board, which is grateful for any support. If you would like to support the further development of the space with a financial contribution, you can do so via the following account details:
Monthly contributions by standing order are most helpful. For one-time contributions you are also welcome to use the Twint QR code above.
But let it be said once again: Club membership and free shared use of the room is not linked to any contributions!
However, non-club members can rent the room for a contribution towards expenses of 50 CHF/play session.
Since we don’t want to have all the joys of planning to ourselves and are happy to accept help with smaller projects, interested comrades-in-arms may join us to plan further steps:
When? January 30, 6:00 p.m. Where? Pavillonweg 3, 3012 Bern
Our newsletter will inform you in irregular intervals about the developments of the space as well as events.
Until then, I wish you a time full of wonder and amazement.