If the terms “action adjudication”, “railroad” and “three-clue-rule” make you look perplexed, if you are interested in the delicate art of game mastery (see also What is Pen & Paper?) or if you have already honed it to near perfection, then the Master’s Talk is the perfect event for you!
With the Master’s Talk, we have created a vessel where game masters can exchange ideas about battlemap design, discuss questions about past game sessions, or share their experiences.
This Master’s Talk will be held on Monday, March 22th from 6 p.m. to approximately 8:30 p.m. in the KuL-Room. Be there!
The Master’s Talk will be held in English.
To make the Master’s Talk a little different from a loose meeting over a cold drink, we have come up with some topics that we would like to discuss. There will be short inputs on various topics prepared by some of the game masters to start a discussion. Because we have so many questions for our fellow game leaders and hope others have as many.
1. topic: Character creation
Different characters require an equally different way of creating them. And how do you breathe life into the character afterwards? Andrea prepares the topic for us in detail and then discusses the challenges of character creation with us.
2. topic: tba
If you’d like to present something, feel free to get in touch at info@kul-verein.ch or on Discord.
MusicRPG SystemsOverland Travel- How to Horror
Traps- Riddles
Wie starte ich eine Kampagne- Notes – how to do them correctly
- Session recaps
- Action economy
BattlemapsSafety toolsOnepagedungeonsImproviation- How to deal with character death
We look forward to the Master’s Talk and are eager to hear how other game masters approach this exciting and fulfilling role.
Have a comment, question, or suggestion for future topics, let us know in the comments or via info@kul-verein.ch! Registration is not required.
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