The Master’s Talk is expected to be held in English.

If the terms “action adjudication”, “railroad” and “three-clue-rule” make you look perplexed, if you are interested in the delicate art of game mastery (see also What is Pen & Paper?) or if you have already honed it to near perfection, then the Master’s Talk is the perfect event for you!

With the Master’s Talk, we have created a vessel where game masters can exchange ideas about battlemap design, discuss questions about past game sessions, or share their experiences.

The second Master’s Talk will be held on Wednesday, June 14 from 6 p.m. to approximately 8:30 p.m. in the KuL-Room. Be there!

To make the Master’s Talk a little different from a loose meeting over a cold drink, we have come up with some topics that we would like to discuss. There will be short inputs on various topics prepared by some of the KuL game masters to start a discussion. Because we have so many questions for our fellow game leaders and hope others have as many.


1. topic: Traps

How do you use traps correctly so that they are fun? How should players be made aware of them (or not) and how deadly should they be? Listen to Tim’s thoughts on this and join the discussion!

2. topic: open

The second topic is still open. Would you like to present a topic? This can be a whole lecture or just a specific question. Then get in touch with us!

If there is no second topic we will probably grab something from this list:

  • Riddles
  • Difference of different systems
  • Music and how to use it
  • How to start a campaign
  • Notes – how to make them right
  • Session recaps
  • Action economy

We look forward to the Master’s Talk and are eager to hear how other game masters approach this exciting and fulfilling role.

Have a comment, question, or suggestion for future topics, let us know in the comments or via info@kul-verein.ch! Registration is not required.

Also interesting:
Master’s Talk in May
The first Master’s Talk