The list of unplayed games is ever-growing, and sometimes you just need a fixed date to finally sit down and learn one. Or perhaps you’d like to learn a system together with others — in an environment where no one is expected to know it, and everyone figures things out as they go.

That’s the idea behind this KuL-Quest.

We’ll go through the rules, build characters and a world, and then try out a few scenes. Where possible, some rules and documents will be shared beforehand. The organizer does not necessarily know the rules by heart; this format is meant to provide a space where struggles, questions, and time spent looking up rules are all part of the experience.
It’s also an opportunity to try DMing the system if someone of the group wants to.

In short: a learning-by-doing approach.

On the 28.12.2025 we’ll do just that with the system ‘A Fools Errand’
We’ll meet at 14:00 and work on the game. Breaks and dinner will be planned together.

What is A Fools Errand?

You are Fools on a journey to see the World.
A Fool’s Errand is a storytelling roleplaying game about grappling with godhood and keeping the gods in check. Use tarot cards to add complications and resolve obstacles as you explore the 5th Collide and the Dream & Digital Networks.

Tell an expansive science fantasy story both in the waking world and the surrealistic subconscious realms. Contend with calamity and decide whether to indulge or deny this world’s gods: the Major Arcana.

Will you agree with Death’s stance on immortality?
Will you deny Justice’s rigid punishments?
Will you indulge the Tower’s chaotic upheaval?

Your choices will influence the gods’ Calamities. But at the end of it all, you are the Fool – the one Major Arcana that carries infinite potential.

So, make your Fools: Android, Human, or somewhere in between. Tether these Fools to the Major Arcana with thematic motivations. Build the biggest Calamity in this world’s history. Prepare to confront your own Big Oops.