Master’s Talk in October

The Master’s Talk will be held in English.

If the terms “action adjudication”, “railroad” and “three-clue-rule” make you look perplexed, if you are interested in the delicate art of game mastery (see also What is Pen & Paper?) or if you have already honed it to near perfection, then the Master’s Talk is the perfect event for you!

With the Master’s Talk, we have created a vessel where game masters can exchange ideas about battlemap design, discuss questions about past game sessions, or share their experiences.

This Master’s Talk will be held on Thursday, October 5th from 6 p.m. to approximately 8:30 p.m. in the Erupt. Be there!

To make the Master’s Talk a little different from a loose meeting over a cold drink, we have come up with some topics that we would like to discuss. There will be short inputs on various topics prepared by some of the game masters to start a discussion. Because we have so many questions for our fellow game leaders and hope others have as many.


1. topic: How to start a campaign

Tim thinks about how he would start his next campaign with a fixed roster of players. What does he need? What is not needed? This topic might be interesting for newish GM’s.

2. topic: tba

Topic Ideas
  • Music
  • RPG-Systems
  • Overland Travel
  • How to Horror
  • Traps
  • Riddles
  • How to start a campaign
  • Notetaking
  • Session recaps
  • Action economy
  • Battlemaps
  • Safetytools
  • Onepagedungeons
  • Improvisation

We look forward to the Master’s Talk and are eager to hear how other game masters approach this exciting and fulfilling role.

Have a comment, question, or suggestion for future topics, let us know in the comments or via info@kul-verein.ch! Registration is not required.

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